Craftland

ID Task Type Status Opened Last Edited Summary Private Opened by Progress
 884  Feature Request Closed 03.02.2015 21.06.2015  Raise mcmmo max level  No Paradoxofchoice
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0 4 Task Description

1200 cap is high, but not high enough given the extreme duration a player can stay on the server. There should be something to differentiate between the several people reaching 1200 mining, or any of the other skills people are closing into the max. So at minimum I'd say an arbitrary leveling without actual benefit would still give a sense of achievement to some degree, but could imagine that giving a 0.01% chance for 3x mined materials per level beyond 1000 mining for example, would not negatively impact the balance at all and give us hardcore miners something more to gain once reaching this tier of skill. I notice the exp requirements get extreme after 1100, and so capping at 2000 in theory would extend the leveling duration by an extreme amount. In general, level caps for specialty skills remove specialty, and the end-game is that all the hardcore players have the same skills, where without maximum each player has something to actually call their profession. I understand perhaps the limitation is brought by datatypes, but if that's the case and a solution could be found it'd be an improvement in my opinion. Please consider this, even if the levels don't do much it'll still be more interesting to play with this in place.

883 Feature Request New 03.02.2015 Add confirmation prompt for 'buy all' in store No Paradoxofchoice
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0 0 Task Description

Suggested to post here, from http://forum.craftland.org/viewtopic.php?f=12&t=4855

Buy all button in server store is hazardous, costing 100’s of thousands for diamond/gold/obsidian etc. and the likelyhood of a click on it being intentional is very low considering the market for these items, so a confirmation prompt would be very good here. Others have expressed that they have lost large amounts of money to this, as have I, and these are only the active players that have taken the time to post so probably more have experienced loss from this as well.

 875  Bug Report Closed 22.01.2015 29.05.2015  Public warp distance check for shop chests bugged - all ... No Paradoxofchoice
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0 3 Task Description

I noticed before making my own shop that about half the items listed say 'no close enough public warp found' when trying to teleport in to buy, and thought perhaps it was because there really was no close enough public warp. This is not the case though, as I now see that half my items also say this even though my shop is small and I have added many warps trying to fix this. In fact some items next to warps say this while others farthest away do not, and I go to one of my chests that says this and put a public warp adjacent to it and it still says this. So this bug is why I see this no close enough public warp message every day when trying to buy things and I imagine everyone else does too. Most people probably think the message is telling the truth, it is not. Also a shop chest in the middle of nowhere will say in red there isn't a warp and it wont be listed, so anything that is listed obviously does have a close enough warp, this cannot warp message should not exist.

The economy in craftland is one of the best parts about it, but this problem detracts from the usefulness of shops. There is a workaroud in-game that involves searching by region and clicking on everything until you find one that isn't bugged but it's tedious and I imagine most players don't know how to do it and just give up.
Please fix this! :o

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