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2144 | Feature Request | New | 21.07.2021 | | Finish the conversion over to UUID data storage | No | Beandon |
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Task Description
As far as I’m aware, there’s not too much left to do in regard to this topic. The big issue that stands out currently is the Wikipedia depending on Player Names for User pages, but this may need to be something that just has to stick.
Finishing this will allow users to change their name via Mojang’s traditional method and get that new name on Craftland without requiring an Administrator or Name Change Tag.
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2143 | Bug Report | New | 21.07.2021 | | Creative Inventory does not include the Extended Invent... | No | Beandon |
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0 |
Task Description
This currently makes it inconvenient for players in creative, or administrators in general, when it comes to equipping and unequipping non-vanilla pieces of gear.
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2142 | Feature Request | New | 21.07.2021 | | Additional 2 equipment slots for Miscellaneous items. | No | Beandon |
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1 |
Task Description
With the gradual increase of Miscellaneous equip-able items, it may be wise to consider additional slots, and redesigning the inventory interface slightly to suit these new slots. Or perhaps a different inventory tab altogether.
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2141 | Feature Request | New | 21.07.2021 | | A Region Flag that disallows interaction and combat wit... | No | Beandon |
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Task Description
This would be a very useful flag when it comes to decorating events with passive entities without having to place spawners everywhere. This would also be very nice for those who wish to place their special passive entities in places other than cages.
Might be wise to keep this as a moderator flag only in order to prevent potential abuse.
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2140 | Feature Request | New | 21.07.2021 | | Gameworld Permission GUI | No | Beandon |
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Task Description
A graphical interface for Gameworld Permissions will make it easier to manage these things in those specific worlds, this is mostly here as a reminder.
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2139 | Bug Report | New | 21.07.2021 | | Display Dummies aren't considered by WorldGuard | No | Beandon |
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Task Description
Players are able to edit Display Dummies in regioned zones, can be quite annoying when trying to set up a specific stance, and then someone comes along and edits it for the lols.
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2138 | Bug Report | Closed | 21.07.2021 | | Bookcase Containers aren't considered by WorldGuard. | No | Beandon |
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0 |
Task Description
Players can access Bookcases regardless of WorldGuard permissions.
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2137 | Feature Request | New | 21.07.2021 | | Portal Traveling Effect is always Purple, even in non-P... | No | Beandon |
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0 |
Task Description
Not really a bug, just a feature that hasn’t been considered yet.
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2121 | Bug Report | Not Implemented | 10.06.2020 | | FOV Normal/Static setting doesn't save/load | No | Beandon |
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Task Description
FOV Normal/Static Setting doesn’t save on client shut down, or doesn’t read on client boot.
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2120 | Bug Report | Not Implemented | 19.05.2020 | 27.08.2020 | Fortune works on Skyroot Trees | No | Beandon |
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1 |
Task Description
Been a thing for a while, forgot to fix it.
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2119 | Feature Request | Not Implemented | 16.05.2020 | 27.08.2020 | Unique Sign that displays a player's stat | No | Beandon |
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Task Description
Can be used to flex off a stat that the player has
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2118 | Feature Request | Closed | 16.05.2020 | | Make /warp info display the Warp Info GUI | No | Beandon |
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1 |
Task Description
Also make the Warp Info GUI display blacklists and warp ID’s
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2117 | Feature Request | Not Implemented | 16.05.2020 | 27.08.2020 | Quicksoil Glass Pane | No | Beandon |
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0 |
Task Description
no task description |
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2116 | Bug Report | Closed | 16.05.2020 | | Bombs vanish when attempting to throw them in a region ... | No | Beandon |
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0 |
Task Description
WHY!
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2115 | Bug Report | Not Implemented | 16.05.2020 | | When wearing a glinted item, held blocks and shields re... | No | Beandon |
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Task Description
Also that.
Can be seen with a grass block, the top of the grass block becomes grey also.
Can be seen with shields and all blocks held, as they get darker.
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2114 | Bug Report | Not Implemented | 16.05.2020 | | Shields render with a tint when the player is wearing a... | No | Beandon |
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0 |
Task Description
That.
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2113 | Bug Report | Not Implemented | 16.05.2020 | 27.08.2020 | Fire Spreading flag doesn't do shit | No | Beandon |
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0 |
Task Description
Thank you mini
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2107 | Feature Request | Not Implemented | 12.04.2020 | 27.08.2020 | A way to see the range of beacons | No | Beandon |
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1 |
Task Description
Yes. Requested many times.
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2106 | Bug Report | Closed | 12.04.2020 | | Pressing T to display INV when inside a container with ... | No | Beandon |
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Task Description
Good example of this occurring is with the Bag o’ Treats.
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2105 | Feature Request | Closed | 12.04.2020 | | Preview for skins in Platinum Shop | No | Beandon |
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Task Description
Plan I forgot to do, also lav’s suggestion.
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2097 | Bug Report | Closed | 29.12.2019 | | Beacon Beams with Glass Pane interaction | No | Beandon |
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0 |
Task Description
When using a stained glass pane rather than a stained glass block, it will temporarily change the colour of the beam and then permanently corrupt that colour until client restart.
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2096 | Bug Report | Not Fixed | 20.12.2019 | 27.08.2020 | Bounce cloud collision is wack | No | Beandon |
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0 |
Task Description
When bouncing on clouds, if the player has enough downward momentum their hitbox can SOMETIMES slip through the base of the aercloud, allowing the player to collide with anything underneath. If this happens to be lava, the player will burn.
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2094 | Bug Report | New | 28.11.2019 | | Boobs on Artifact Glow | No | Beandon |
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0 |
Task Description
fix
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2088 | Bug Report | Closed | 03.11.2019 | | Soulbound items being able to be salvaged | No | Beandon |
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0 |
Task Description
fix it
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2087 | Bug Report | Closed | 03.11.2019 | | Silk Touch doesn't work with block mining achievements | No | Beandon |
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0 |
Task Description
fuck silktouch.
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1994 | Bug Report | New | 06.06.2018 | | Super Breaker on Zircon Ore drops materials + an extra ... | No | Beandon |
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0 |
Task Description
When using Super Breaker on Zircon Ore, it drops the materials + a zircon ore instead of just dropping extra materials.
And no my pickaxe didn’t have silk touch.
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1993 | Bug Report | Closed | 06.06.2018 | | Hoppers don't pick up items on the outer radius of the ... | No | Beandon |
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Task Description
Whenever an item is on the outer radius of the hopper block, the item will not be picked up. This can lead to some items not being picked up within grinders or sorting systems that require items to be thrown in.
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1992 | Feature Request | New | 06.06.2018 | | ItemEntity sucker and destroyer type block | No | Beandon |
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0 |
Task Description
The idea of this block is to suck up unneccessary item entities within a radius and destroy them from the game entirely. This type of block would be useful to place within grinders that produce an excess amount of items that nobody really wants (flesh, bones, bows etc...).
The reason why I suggest this be a thing is because it can significantly reduce the entity count within an area, reducing the amount of lag on the server and nearby users using low-end machines.
In order to counteract users abusing this block to potentially destroy other players’ items I suggest;
Limiting the types of items that can be set to be picked up and destroyed to Rotten Flesh, Sticks, Glowstone, Glowstone Dust, Blue Aercloud, Bones, Arrows, String, Spider Eyes, Gunpowder and Non-Enchanted Bows/Wood-Gold tools|armor (I’d also like to recommend to allow users to toggle which of these specific items are picked up or ignored by the block).
If this is an issue: To prevent potential lag being caused from the block itself, make it so it only checks for item entities every 30 seconds/1 minute or so.
I was going to suggest a hopper that sucked nearby items in, but this can be abused in more ways than this block can with the limitations put in place.
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1991 | Bug Report | New | 03.06.2018 | | Mandragora's don't give Monster Hunt points | No | Beandon |
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0 |
Task Description
Title says it all.
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1990 | Bug Report | Closed | 29.05.2018 | | Placing Ambrosium Ore / Icestone places a Damage Value ... | No | Beandon |
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0 |
Task Description
When placing down either of these two blocks, it will place that block down just fine; however it will ALWAYS have a damage value of 1. This causes stacking issues with Icestone as you end up with Icestone with a DV of 0 and 1. The issue is more concerning with Ambrosium Ore as a DV of 1 turns it into a Dark Holystone version of itself. This makes it impossible to place down regular Ambrosium Ore (and even if it didn’t change into its dark holystone countertype, it would result in stacking issues).
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1989 | Bug Report | New | 24.05.2018 | | Spider Jockeys from Spider Spawners give Monster Hunt P... | No | Beandon |
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0 |
Task Description
Spider Jockeys have a low chance of spawning from a Spider Spawner. Mobs spawned from spawners should not give points but since the Jockey part is done seperately, the skeleton is still worth Monster Hunt Points.
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1980 | Bug Report | New | 11.04.2018 | | Region Flag - "Send leave notify msg" - Does not work w... | No | Beandon |
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0 |
Task Description
When teleporting (into a different world) out of a region with “Send leave notify msg” enabled, the owners of the region do not get notified of this action. However, when walking/jumpto’ing/enderpearling out of the region (basically anything within the same world), the message is sent as intended.
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1976 | Bug Report | New | 11.03.2018 | 24.04.2018 | Source of the Sign Bug (the one that Mizsi has) | No | Beandon |
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0 |
Task Description
Seems to be that the source of this bug is NOT a large amount of entities nearby. It’s the nearby activity of blockstate changes. For example; within my grinder I turned off my bridges, the signs no longer had an issue. Turned them back on.. The bug came back.
For those who don’t know the bug; Editing a sign causes the data of the sign to be lost whilst editing every few seconds (which turns out to be the regular intervals that the bridge switches on/off), leaving the player with only a few seconds to try and change the sign information. If the user tries to edit the sign for too long, they crash.
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1971 | Bug Report | New | 06.02.2018 | | Monster Hunt - LavaSlime doesn't double pts | No | Beandon |
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0 |
Task Description
Killing any sized magma cube in the monster hunt does not give 20pts instead of the usual 10 when it’s boosted.
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1969 | Bug Report | New | 30.01.2018 | | Cannot sort full chests with a full inventory | No | Beandon |
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0 |
Task Description
Pressed the [Sort] button in a chest filled with armor whilst having an inventory filled with armour, it didn’t work. I then removed one item from my inventory and clicked the [Sort] button, it worked.
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1968 | Feature Request | Closed | 30.01.2018 | | Valkyrie Bow buffs? | No | Beandon |
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0 |
Task Description
I feel like the Valkyrie Bow needs a buff. I deal around 2x DPS using the Phoenix Bow compared to the Valkyrie Bow.
Phoenix Bow has more chances for Sharp Shots (2x the chances since 0.5x charge up speed compared to valk bow) and in general can average around 70 damage (at archery level 1,045) with Valkyrie Bow dealing 80 damage (chance for 105-ish) for 2x the charge up time. The Pheonix Bow is also cheaper to repair and has a built in Flame enchant.
I’d love to see more Bows in circulation on Craftland and giving the Valkyrie Bow a reason to be used can start this up (of course more bows would need to be added eventually, but nyeeeh).
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1966 | Feature Request | Closed | 21.01.2018 | | Pirate Dungeon Achievements | No | Beandon |
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0 |
Task Description
Similar to Elysian Dungeon achievements, one for 15 and one for 30.
(Though I feel like there should be more Elysian ones, similar to the base 3 dungeons)
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1965 | Bug Report | Closed | 19.01.2018 | | Cooking Pots - "0/8 uses" items | No | Beandon |
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0 |
Task Description
When unloading the area (for example warping away) and then return to harvest a few minutes later, you will end up with a product having 0/8 uses and the rest of the pot is replaced with watery brew (8/8 uses).
Seems like the cause is due to unloading the cookpots which is removing any temporary data of the finished product that is stored within them.
Example of this happening: I waited for my Strength 4 juices to finish, I picked those up and then left the area to store them, I came back and harvested the gelatin within the pots using bowls and all 10 gave me Gelatin (0/8 uses) items whilst placing a new Watery Brew (8/8 uses) within the pots.
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1961 | Feature Request | Closed | 11.01.2018 | | Golden Chest/Perfect Diamond Chest | No | Beandon |
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Task Description
Gold Chests
Same as the Iron Chest, just a golden version. Purely for looks. Made with 8 gold ingots in the usual chest fashion.
Alternatively, it could be 8 gold blocks and give an additional row or 2 (Though this could be voted against due to how easy it is to grind infinite amounts of gold/iron compared to diamond since the pirate nerf).
I suggest this since... I just like the colour and I’m sure a few others do too. We also need a few more uses for gold other than grinding → selling.
Perfect Diamond Chest
These diamonds aren’t grindable in any way, are far much more valuable and rare to come by. An animated and glowing version of the diamond chest (The Perfect Diamond theme) with more slots (I would say 216 slots but I don’t know how well that would look on the screen).
I suggest this because there is not many uses for perfect diamonds still and the recent events (Mainly Grimlock 2 and 3) have given people a lot of these diamonds. The chest could potentially be Tourmaline or Spectral instead.
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1960 | Feature Request | New | 10.01.2018 | | Item announcements for Silver, Gold and Pirate dungeons... | No | Beandon |
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0 |
Task Description
The “just won” thing is nice to see from time to time and I believe it would be nice to see people “win” a rare item from a different dungeon other than Elysians. For example; the Silver Dungeon could announce for winning a Valkyrie Sword/Valkyrie Wings. The Gold Dungeon for the Braixen Tail/Inferno Pickaxe or a Clarinet. The Pirate Dungeon.. Revenant Dagger/Ender Bag or any of the shields. Bronze Dungeon... theresnothingreallytherethatsworthalot:(
If the amount of spam that comes from this becomes too much, if it doesn’t exist already; have an option to send these messages to a different tab.
It would make the newer players see what kind of things you could get from these dungeons and make them want to try those dungeons instead of being intimidated by the difficulty of the Elysian Dungeon for newbies. Additionally, it will allow a newer player to see the value of that item since it was worthy of being announced that they had obtained it (also this is probably just me, but i get a little thrill when an item I win is announced because its like “oh wow i got something good :D”).
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1955 | Bug Report | New | 11.12.2017 | | Invalid Carved/Sentry Stone Drop Tooltip | No | Beandon |
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Task Description
When looking at Carved Stone, it says that it drops Pirate Stone. Same goes with Sentry Stone saying it drops Light Pirate Stone.
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1949 | Bug Report | Closed | 19.11.2017 | 18.01.2018 | Voting Site 2 | No | Beandon |
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0 |
Task Description
The link for site 2 takes your ingame name and adds it on the end of the URL. This causes a 404 error on the page and is only solved by removing the name off the end of the URL. I know this isn’t the most tedious of tasks for a user to do but would be nice if the name was removed from the link for convinience.
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1946 | Feature Request | Closed | 16.11.2017 | 12.11.2018 | An option to toggle client-side weather/time. | No | Beandon |
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0 |
Task Description
Similar to the halloween event, I would love a way to toggle whether it’s day or night, raining or sunny for myself.
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1930 | Feature Request | | 24.10.2017 | | Loot All button for Loot Chests | No | Beandon |
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Task Description
A [Loot All] button for Loot Chests would be convinient. Some players don’t know how to shift click and in general having a [Loot All] button would be quicker for people who are looting dungeons.
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1927 | Feature Request | New | 20.10.2017 | | Homing Bow | No | Beandon |
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Task Description
Potential loot for a future dungeon; a homing bow.
The bow would not be able to be enchanted with Flame, Infinity or Punch to keep it balanced (Basically, only enchantable with power and unbreaking through the anvil) and its base damage would be slightly less than the average bow (not to the extent of rendering it useless). The arrows fired by this bow, as long as its charged long enough, will lock on to a nearby entity within 20-30 blocks of the arrow in flight and will prioritise higher risk enemies (Such as bosses or higher level mobs). The arrow would dissapear once it has hit the ground to prevent a potential bug that could arrise and for balance purposes. The durability of this bow would be the same as any other and repaired with Zircon/Onyx. The colour of this bow could be black or blue (hence the repair materials either being zircon or onyx, giving more use to these materials). The rarity of this bow could be epic (bright purple) and a slightly less chance to obtain in a loot chest than a Valkyrie Sword (about 0.5% instead of 1%)
I thought of this idea since the future could hold more mobile bosses, we need more bows and it helps people who have bad aim but wish to use a ranged weapon :3
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1926 | Feature Request | New | 20.10.2017 | | A new Cookpot recipe - "Upgraded Aether Orb" | No | Beandon |
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2 |
Task Description
I was think that another magical recipe could be added; It would consist of the Aether Orb for certain and the result would be a brew that could give you *almost* any item in the game (excluding stuff like wands, bedrock, trap blocks, dungeon doors, invis blocks, unobtainables etc.) once you ate it. It would need to be a semi-expensive recipe (similar to the sucking and pushing potions) but it would be much more fun than just being limited to gems, think of it as an upgraded Aether Orb. The chances of getting something of value would be small due to the amount of items that exist but the chance is still there.
Just an idea that I think would be pretty cool to see :)
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1925 | Feature Request | Closed | 19.10.2017 | | Different texture for loot chests | No | Beandon |
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Task Description
Just a little thing I’d really like.. I’d love to see loot chests have a different texture with a keyslot on the front. Something that looks like it’s going to have some shiny stuff inside.
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1924 | Feature Request | New | 17.10.2017 | 12.08.2018 | Extra Wing Slot | No | Beandon |
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0 |
Task Description
Wondering if it would be possible to create a secondary wing slot? Due to there being wings and tails now; some people would like to wear both. Maybe add an additional NBT tag for the “Tail” wings so that only one of each can be worn and not two of the same type.
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1922 | Bug Report | Closed | 16.10.2017 | | Bombs + Sword Bleed | No | Beandon |
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0 |
Task Description
Throwing a bomb then swapping to a sword causes all hit entities to start bleeding.
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1920 | Feature Request | Closed | 15.10.2017 | 28.11.2019 | A way to repair the Revenant Greataxe | No | Beandon |
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1 |
Task Description
A way to repair this axe would be nice. Could be with rubies or diamonds maybe?
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1919 | Feature Request | Closed | 10.10.2017 | 08.11.2019 | Mining Event Loot Update? | No | Beandon |
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0 |
Task Description
I was thinking maybe within the next part of the loot update, we could update a few items for the Mining Event. The rewards would still have to be of a higher value due to how rare the event occurs (or maybe the playercount could be reduced to 15). For example; maybe adding in Tourmaline and Citrine into the mix alongside a very rare chance for spectral/stellar tools?
I was also thinking of a new kind of enchant book that can be used to add enchants onto spectral tools and they can only be obtainable rarely from this event. Something like a “Spectral Enchant Book”. These books would only hold one enchant on them when won but would always be of a higher level (EG. Eff IV/V, Fort III, Silk or Unbr III). Maybe a new skinset for it too, a “Gold Miner” set for example.
(Also maybe adding in a few achievements for winning goldrush would be nice too :3)
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1913 | Bug Report | Closed | 08.10.2017 | 09.10.2017 | Mining Event | No | Beandon |
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0 |
Task Description
Broken again.
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1912 | Feature Request | Closed | 08.10.2017 | | Ram Head Infusement Level | No | Beandon |
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2 |
Task Description
I think it’d be nice if this item had an infusement level. Maybe level 4 or 5. I’m not saying 6 since I think that should still be an incredibly rare thing to get (Like it is now).
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1911 | Bug Report | New | 08.10.2017 | 09.10.2017 | Vote Detection | No | Beandon |
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0 |
Task Description
Perfectly fine when detecting my vote, I recieve all the points I should get, but it leaves the vote button flashing. Sites 5 and 6, for me at least, do not go down as voted and the button continues to flash.
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1907 | Feature Request | New | 06.10.2017 | | Stackable Dungeon Weapons | No | Beandon |
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0 |
Task Description
Like regular tools and weapons, they can stack up to 8 as long as they are exactly the same. I think this would be useful for loot from Bronze, Silver and Gold dungeons. Mainly for people who want to do a day of farming those dungeons and it will save going back to “camp” to store all of them and go back again.
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1905 | Feature Request | Closed | 05.10.2017 | 29.03.2020 | MCMMO - Exceeding the 1,200 cap/Prestige? McMMO | No | Beandon |
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0 |
Task Description
I would really like if it was possible to exceed the current limit but not gain any bonuses for it. For example, I could be level 1,540 in Mining but still have the same bonuses as if I were 1,200. It will allow people to take a place on the leaderboard and still give people a sense of progression.
Or maybe we could implement a Prestige system. Every time you prestige you gain a minor bonus on the skill you prestiged in. You would restart at level 1 but gain a slight additional bonus. For example; Mining could give a very small chance of a 3x drop instead of 2x. This 3x drop chance could reach 100% once you’ve prestiged 10 times. Total Prestige Level would be another stat that could show up on /who and there could be a leaderboard for how much you’ve prestiged. With the prestige system, your mcmmo level would increase as if you never prestiged (EG. Prestige Level 5 + 500 levels would be 6,500).
Additionally, we could add in achievements for when you reach lv1 prestige on any mcmmo skill, lv5 and lv10. The rewards being very relevant and maybe a unique tool for each skill at prestige lv10 only obtainable through prestiging (Maybe even a Mjolnir type tool).
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1904 | Bug Report | Closed | 02.10.2017 | | Monster Hunt Silverfish and AechorPlants | No | Beandon |
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0 |
Task Description
From what i’ve been told from everyone else, Silverfish cannot naturally spawn. Aechor Plants also do not gain an additional x2 bonus. They are worth 20 points by default and therefore should be worth 40 during the hunt when their name is called out.
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1903 | Feature Request | Closed | 01.10.2017 | 09.10.2017 | Monster Hunt Loot Consistency | No | Beandon |
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0 |
Task Description
The rate at which monster hunt loot is given out is currently inconsistent. I could get 20pts, be 3rd, and win several white stars or a hat OR I could be getting 16,000 points, setting a new record for myself, getting 1st and recieving nothing but 125 coins.
I would like to request that the loot dropped become more consistent and related to how many points you have accumulated. Earlier I saw someone get wings for coming 3rd with 100pts, nothing for anyone else.
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1902 | Feature Request | Closed | 01.10.2017 | 10.10.2017 | Categorised Arena Winnings based on Damage Done | No | Beandon |
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0 |
Task Description
Right now, someone can waltz into the arena, deal 500 damage, then leave. I’m fine with them getting arena rewards as a participation bonus, but I think the bar is set too low for people to compete against people dealing 10k+ damage.
I feel like there should be bars set for different tiers of loot, the top tier being spawners, rare outfits and decoration blocks. The mid tier would be things such as Strength Potions, Regen Potions and hats Low tier would include the base loot, weaponry and runes that the boss can drop.
I feel like people should earn the right to get given the higher up loot instead of just hopping in, poking the boss, and getting the best loot. I’ve had this happen several times and many other people have had it done too. It’s annoying to see that you’re dealing 10k+ damage to a golem and recieving nothing and seeing someone deal 200 damage and get the Steel Vent or MobSpawner Villager.
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1901 | Bug Report | New | 01.10.2017 | | Occasionally, half/all of your message sent vanishes fo... | No | Beandon |
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0 |
Task Description
When typing a longer message, there seems to be a completely random chance for half of the message, if not, all of the message not to appear for your side but appear for everyone else. This can confuse users, causing them to repeat their message or ask if their message was sent.
(Bare in mind I have only seen this happen on my account and my brothers account)
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1900 | Bug Report | Closed | 01.10.2017 | 09.10.2017 | About 40% of Public Bronze Dungeon Bosses have vanished | No | Beandon |
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0 |
Task Description
Around 40% of all of the public bronze dungeons on craftland have their bosses dissappearing, rendering the dungeon impossible to start. I’ve also recieved reports of the boss dissappearing mid fight, causing a user to ask how to escape, responding with /spawn.
I say public bronze dungeons because it’s the truth, I am unsure of how many bronze dungeons have actually lost their bosses, but from the public warps, there is a lot gone.
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1898 | Bug Report | Closed | 29.09.2017 | 06.10.2017 | Hammer of Shadows/Light and Tempest doing 1 damage. | No | Beandon |
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0 |
Task Description
The last time I tested all of these items, they never exceeding doing 1 damage. I was unsure if they had a specific damage bonus against certain entities, for example light against undead. I tried all of them against one of my grinders, being pigzombies, and they all did 1 damage to all of the entities that it hit. I am unsure if this is intentional and am writing a bug report on it just in case.
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1897 | Feature Request | New | 29.09.2017 | | Axe skins | No | Beandon |
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1 |
Task Description
Since Axes could be used as weapons, I was thinking that maybe make it possible that they could either have their own skin slot, or also be effected by the weapon skin slot.
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1896 | Bug Report | Closed | 29.09.2017 | | Valkyrie Armor does not add range to weapons | No | Beandon |
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1 |
Task Description
Wearing the full set of Valkyrie only amplifies the distance to place blocks and break blocks, it does not increase the range of which you can interact with entities (trading/killing etc..)
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1894 | Feature Request | New | 27.09.2017 | | Hat/Skin Icons on front of Diamond Chests | No | Beandon |
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1 |
Task Description
Simply put, I would like to be able to see the top hat icon on front of a diamond chest with hats in the first slot and whichever skin icon is used if that is in the first slot too :3
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1893 | Feature Request | New | 26.09.2017 | | An additional region attribute to disable potion throwi... | No | Beandon |
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0 |
Task Description
An additional toggle to disable/enable potion throwing would be helpful to prevent any poison throwing in areas where projectiles are enabled but pvp is disabled.
Would it be possible to maybe allow positive effects and disable negative effects within a pvp-free region too? Could be easier than creating another attribute.
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1892 | Bug Report | Closed | 26.09.2017 | 06.10.2017 | Mining World event broken | No | Beandon |
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Task Description
Mining event is not working in the Mining World, no points being counted and no scoreboard being shown. (No this isn’t a delayed bug task, this is a new one, it’s broken again :/)
Update: Bubik2 was able to accumulate points, unsure if he was in the Mining world or The End whilst doing so however... I could not accumulate points whilst in the mining world.
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1890 | Bug Report | Closed | 24.09.2017 | | Jabuticaba's Can Be Harvested In Other Regions | No | Beandon |
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Task Description
Right clicking is used to harvest crops, you can harvest Jabuticaba’s in any region, protected or not.
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1889 | Feature Request | Closed | 22.09.2017 | | Stackable Filled Buckets | No | Beandon |
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Task Description
I would like to request the possbility of stackable filled buckets (These buckets being water buckets, lava and milk). I would like this since it opens up more inventory space, saves chest space for people who store the stuff and allows the ability to create Fish Chowder higher than a 1 use item.
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1886 | Bug Report | Closed | 16.09.2017 | 20.09.2017 | Mining World is called Mining2, breaking the Mining Eve ... | No | Beandon |
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Task Description
The world is called Mining2, not Mining. The event has just gone off and no one can get to a “Mining” world since the world name is called “Mining2”.
The scoreboard is not showing up and I don’t think points are being counted either, I will update this report when the event ends in 20 minutes time.
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1885 | Bug Report | Closed | 16.09.2017 | | Capturing First Mates/Visual Trade Bugs | No | Beandon |
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Task Description
When capturing a First Mate everything seems as usual, but the only piece of data that isn’t saved is the charmed progression. When you capture a First Mate, whether they are 1/5 charmed or 5/5, they will reset to 0/5 once spawned back on the ground.
Secondly, after placing them back on the ground, if they were charmed, you would still see the Cutlass being offered but instead it be one of the 16 random items with their random prices. For example, I could see the Cutlass for 395$, buy it, and get 8 anglers instead.
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1884 | Bug Report | Closed | 15.09.2017 | | Upgrading Juice Cookpot Recipe Broken | No | Beandon |
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Task Description
Just after the update, I decided to continue cooking juices to upgrade them. However, now they’re not finishing after 60 seconds. So I decided to wait 8×60 seconds just incase that was the patch. Still cooking. I decided to also wait 600s, maybe a 0 was added? Nope. Still cooking.
For some reason this recipe just isn’t working all of a sudden. I’ve also broken and replaced the pots, even made new ones just incase, still not working.
Just incase this matters: The cookpots are in the Aether and are placed side by side one another.
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1863 | Bug Report | Closed | 09.08.2017 | 23.04.2018 | Other Broken Achievements | No | Beandon |
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Task Description
A few other achievements where the stats do not update; - Addicted Collector (Place 500 Bookshelves) - Let There Be Darkness (Break 1,000 Torches) - Let There Be Light (Place 1,000 Torches)
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1856 | Bug Report | Closed | 07.08.2017 | | Invalid entry in /who's Broken and Placed block list ca ... | No | Beandon |
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Task Description
When typing /who, you have the ability to check a players broken block list. When scrolling down the broken block list, at some point you will encounter an invalid entry that causes the client to crash completely. When also organising the blocks broken in alphabetical order, my game crashes instantly.
I decided to test this out with the Placed block list too, turns out the client crashes for the same reasons.
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1855 | Bug Report | Closed | 07.08.2017 | | Some Achievements' progress not updating | No | Beandon |
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Task Description
The list of achievements below are not being updated whenever the relevant task is performed (EG. Mining 1 oak wood will not increment the task completion by 1). The achievements:
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818 | Bug Report | Closed | 20.11.2014 | | Bushes dropping Blue Berries due to Herbalism skill | No | Beandon |
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Task Description
Herbalism gives a double drop chance. Digging up a berry bush will always drop the blue berry as the "doubled" item since they all carry the same ID.
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655 | Bug Report | Closed | 22.09.2014 | | BOW: One-shotting a pig/cow etc.. with having flame doe ... | No | Beandon |
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Task Description
If you were to shoot any entity that drops a raw food type and were to kill it whilst also having flame equipped to your weapon does not drop the cooked version of the food type.
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654 | Bug Report | Closed | 22.09.2014 | 21.06.2015 | MELEE: Mob killing not always counted (Achievements, To ... | No | Beandon |
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Task Description
When you are to kill a mob with a melee attack, the server SOMETIMES does not think that you have killed the mob and will not add it to your total kills for anything mob related (Monster Hunt, Total Kills etc..). However, for some reason, killing a mob with a ranged weapon always adds up to total kills.
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646 | Bug Report | Closed | 17.09.2014 | | Name color unlocks (in-game GUI) | No | Beandon |
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Task Description
I am Premium IV and Special Unit. I only have access to the Apprentice, VIP, Special Unit and Premium IV name colors. I do not have access to the P.I, P.II or P.III name colors.
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645 | Bug Report | Closed | 17.09.2014 | | Website name color change | No | Beandon |
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Task Description
I’m very sure this isn’t just me. Whenever I change my name color via the website, it does not update in-game.
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643 | Feature Request | Closed | 17.09.2014 | 17.09.2014 | Diamond Armor repairable with Perfect Diamonds | No | Beandon |
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Task Description
I think diamond armor should be repairable with Perfect Diamonds (If they aren't already). 1 Perfect Diamond should be able to fully repair a diamond piece of armor.
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642 | Feature Request | Closed | 17.09.2014 | 29.09.2014 | Obsidian Armor repairable | No | Beandon |
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Task Description
I think Obsidian Armor should be repairable with something other than itself. Maybe diamonds (Since it's pretty strong)? Or possibly a lot of obsidian (I'm talking around 64 to fully repair just the boots)
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641 | Feature Request | Closed | 17.09.2014 | 17.09.2014 | Exp Pots from kits | No | Beandon |
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Task Description
The EXP Potions from /kit 3/6/9xppotion gives very low exp. Maybe increase it to a few levels per bottle to make donating more worth it (I'm not saying it is not worth it, I just request more exp from the bottles).
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640 | Feature Request | Closed | 16.09.2014 | 16.09.2014 | Region add-on: Shopchest access | No | Beandon |
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Task Description
Since nidefawl suggested we could just set chest access to deny to lock our chests instead of wasting LWC locks. What about the people htat have Shop Chests within those regions? I suggest you remove Shop Chests from the "Chest Access" modification and create a new one called "Shopchest Access". DENY> Block access from using shopchests inside of the region. ALLOW> Allow access to use shopchests inside of the region.
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639 | Feature Request | Closed | 16.09.2014 | 21.06.2015 | Store suggestions (A way to increase donations for the ... | No | Beandon |
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Task Description
Here are a couple of things you could do to increase the donation count:
–[Temporary Inventory Expansion][Rank Requirement: Premium III]– Feature Timer) 90 hours in-game Cost in Euro) 2.00 for 9 slots, 3.90 for 18 slots, 5.50 for 27 slots, 7.10 for 36 slots
This feature is self explanatory, it will temporarily expand the users inventory for 90 in-game hours (Deducts whilst the use is ONLINE). When the time runs out, the items within the extra slots will be sent to pending items for the player to collect later.
–[Custom Glow For One Item][Rank Requirement: Stated Below]– Available Colors) RGB selection (All ranks), Rainbow (Premium II+). Cost in Euro) 6.00 for RGB, 15.00 for Rainbow
The user will be able to select a color from the website and a orb will be picked up in game. This orb will be the color of the requested glow and will also have said glow. The user must bind the orb with an item within a crafting grid. This will add that glow to that item permanently and will not increase the repair cost in an anvil.
–[EXP Gain Multiplier (2x)][Rank Requirement: Premium I]– Feature Timer) 5 in-game hours|12 in-game hours| 24 in-game hours Cost in Euro) 2.50 for 5h, 5.00 for 12h, 10.00 for 24h
The user that purchases this will receive an in-game experience multiplier for some time. Whenever a player picks up an exp orb, It will multiply by two (Excluding exp from potions). It will activate as soon as the player purchases but will only deduct whilst the player is ONLINE. This will be useful for grinding for experience (Does not work against server bosses (Skeleton, Ocelot etc...)).
–[Colored Name Barrier (< and >)][Rank Requirement: Premium VI]– Available Colors) Vanilla colors Cost in Euro) 10.00-15.00
A players name is built up of a prefix,name and suffix. The prefix and suffix I would call barriers. This feature will change the color of the barrier to the desired color. This will activate as soon as the player has purchased the feature.
–[Extra Name Colors][Rank Requirement: Premium V]– Available Colors) White, Dark gray, Other custom colors? Cost in Euro) 5.00-10.00 per color unlock (Extra Deal: 7.50-13.00 for 2?)
This will unlock another name color for the player to use. They will select the desired name color from the store and it will then become available inside the Appearance Menu in-game. I'm VERY sure you know what name colors are so... Next.
–[Chest Upgrader][Rank Requirement: Apprentice]– Cost in Euro) 1.00 for Iron→Diamond, 5.00 for Diamond→Perfect Diamond P Diamond Chest) Same size as a Diamond Chest but with 2/3 pages (Only available via. this perk)
Upon purchasing this feature from the store, the player will receive a chest upgrade token (A new currency I guess...). This token will allow the player to click [F] on the selected chest and select a new option [Upgrade Chest]. This will be in grey-style if the player does not have the required token (If I have one Iron→Diamond token, It will not work if I try and upgrade a Diamond chest). This will then upgrade the chest keeping all of its contents and keeping the lockette set.
–[Mini-Warrior NPC][Rank Requirement: Premium III]– =COST IN EURO= The Mini-Warrior will have attributes. The cost will vary on these attributes. The attributes are: Movement Speed, Regen Speed, Strength, Max Health, Inventory Size (maybe? :3). These attributes will have a max of level 5 (NOTE: This is not a potion effect level!). Movement Speed - 0.50 Euro per level) (lv1-2: Slower than the player. Lv3: Player walking speed) Regen Speed - 1.00 Euro per level) (Lv1: 12x Slower than player regen, Lv2+ Subtract 2x (EG. Lv5=2x as slow)) Strength - 1.00 Euro per level) (Lv1: 5 damage, Lv5: 15 damage) Max Health - 0.75 Euro per level) (Lv1: 200 hearts, Lv5: 2000 Hearts)
What do these fellas look like? They look like a tiny NPC. Simple enough. No other models are needed :D
Phew.. That was hard, anyway, now what do these beasts do? Well, they will follow the player until told not to (Custom GUI on right clicking the entity). These will act like very hostile wolves and will attack almost everything within a 10 block radius of the player (Excluding opposing players). This little minion of yours will be able to shoot high up mobs (Not perfect accuracy) and will melee nearby mobs (Including bosses! (Damage dealt to a server boss WILL NOT be added to the total damage dealt by the player)).
Upon purchasing one of these little warriors (LIMIT IS ONE). The player will be able to select a name for it and select the skin for it. The skin can still be changed in-game along with equipping vanity armor and weapons to it. The warriors name barrier will be green for the player that owns it and white for the other players (Packets I guess).
Upon one of these dying... It will not permanently die. It will be taken from you and sent into the store. This warrior will show up somewhere in the store for you to revive for 2.00 Euros. There will be a delete option for you to permanently delete that warrior so you can create a new one. If you choose to revive it, it will spawn next to you, next time you login (Unless you're already online) and will be at max health and have a temporary speed/regen and strength boost.
You got all that? Tell me if you didn't... I know it's a lot to read. I aint done yet :)
–[McMMO XP Boost][Rank Required: Premium II]– Feature Timer) 5 hours|12 hours|24 hours in-game time. Cost in Euro) 3.50 for 5h, 7.00 for 12, 13.50 for 24
I'm sure you know what this will do. This will multiply the amount of McMMO XP you gain when increasing a skills level. The time you have this for will only go down whilst you are ONLINE. This will be perfect for people that are lazy to level up or just want some help with leveling up. (If this is enabled, the prize money you get per 100 levels will decrease by 35%)
–[Fishing Potion][Rank Required: Apprentice]– Cost in Euro) 0.50 per potion Potion Length) 2:00:00 (2 hours) of Increased Fishing Loot
This potion will make your fishing rod act like its lure has been multiplied by 2 (Max 12). So, if I had a Lure V in my hand. It would act like a Lure X until the timer on the potion runs out.
Welp, I'm done for now. Hopefully you read all of this. If you did, well done sir.
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630 | Feature Request | Closed | 13.09.2014 | 13.09.2014 | Valkyrie Bow repairable with Diamonds/Perfect Diamonds | No | Beandon |
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Task Description
Since Valkyrie Bows are difficult to get within the silver dungeons, maybe add a way to repair them that does not include two Valkyrie Bows. Maybe a diamond like the rest of the Valkyrie set.
TL;DR Valkyrie Bows should be repairable with Diamonds/P Diamonds.
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628 | Bug Report | Closed | 12.09.2014 | | Phoenix Leggings (maybe more phoenix gear) break early | No | Beandon |
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Task Description
As stated in the summary. Phoenix Leggings and possibly other pieces of the Phoenix set break before their durability hits 0. They break when the durability is classified with the color red or somewhere near that durability.
TL;DR Phoenix gear break before they're supposed to.
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570 | Bug Report | Closed | 16.08.2014 | | Graphical bug whilst holding an item in the inventory | No | Beandon |
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Task Description
https://www.youtube.com/watch?v=Bk-siICzIsY Look at the sky.
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565 | Bug Report | Closed | 16.08.2014 | 06.09.2014 | AFK whilst fishing... | No | Beandon |
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Task Description
AFK can be triggered whilst fishing, meaning when a non-donor is fishing, they will be kicked for suspicion of being AFK.
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564 | Bug Report | Closed | 16.08.2014 | 21.06.2015 | Warp Cooldown appears when the warp has been cancelled | No | Beandon |
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Task Description
The warp cooldown will always appear when you try to warp and it has been cancelled for whatever reason (teleporting into a dungeon/out of a dungeon/out of a region with warping out disabled)
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563 | Bug Report | Closed | 16.08.2014 | 21.06.2015 | Warp Cooldown does not always appear | No | Beandon |
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Task Description
Sometimes when you warp, the cooldown does not appear.
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562 | Bug Report | Closed | 16.08.2014 | 21.06.2015 | Blocks destroyed not going up when... | No | Beandon |
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Task Description
Whenever you use an McMMO skill that breaks blocks instantly, the total blocks broken for any achievement will not increase if a block is being broken using that skill. (Giga Drill Breaker & Super Breaker)
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561 | Bug Report | Closed | 16.08.2014 | | Villagers with null trades | No | Beandon |
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Task Description
Whenever a villager has been spawned via a MobSpawner block, it has a slight chance to spawn with trades of null. What I mean here is that there are no trades in the villager making it a pointless entity that should die in a fire.
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560 | Bug Report | Closed | 16.08.2014 | 21.06.2015 | Fishing rod enchanting bug | No | Beandon |
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Task Description
When you are enchanting a fishing rod, you can only enchant it with the maximum level that your enchantment table is showing. You cannot enchant the fishing rod with any level below even though you have the requirements. Meaning I can only enchant my fishing rods with level 30 and no other levels.
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559 | Bug Report | Closed | 16.08.2014 | 06.09.2014 | Traveled Blocks increases when.. | No | Beandon |
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Task Description
Whenever you are to stand on the same block as another player, your total blocks traveled will continuously go up. Around once per second. This does not work if one of the players are using a smart moving technique.
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