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1393 | Feature Request | New | 30.12.2015 | 06.01.2016 | PVP-ARENAS | No | cca22 |
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0 |
Task Description
I wish a new flag for pvp arenas where u lose the items on death. In the flag should be: - Premium lose items on death same as default - /spawn block
This flag is just for fairness! Maybe some more things should be added to this flag. I hope this flag get added I think it will help a lot with some pvp-arenas.
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1394 | Feature Request | Closed | 30.12.2015 | | Changing Gold Rush | No | Joyman533 |
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0 |
Task Description
Not my suggestion, but it’s a good one and it would definitely solve the problem of gold rush being a game of who has the strongest pickaxe and who spent the most time premining.
http://forum.craftland.org/viewtopic.php?f=11&t=5907
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1397 | Feature Request | New | 31.12.2015 | | Mao incubator | No | BoLo_ |
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0 |
Task Description
When the incubator is in a wall like so "http://imgur.com/hkjaYTs" then the moa could spawn on the side instead of suffocating himself in the wall.
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1400 | Feature Request | Closed | 02.01.2016 | 02.01.2016 | Death chests | No | Joyman533 |
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0 |
Task Description
For Premium 4 (and above) please make Tombstones be diamond chests so that a few items don't not fit in the chest.
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1401 | Feature Request | New | 02.01.2016 | | Taming | No | BoLo_ |
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0 |
Task Description
I would like to see taming coming back sometimes in the future as this was my favorite mmo skill because i like playing around with wolfes and such. And why not? It’s not bad nor glitchy.
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1403 | Feature Request | Closed | 04.01.2016 | 04.01.2016 | A way to fix different Server Advertisement Problem? | No | TheLegendJet |
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0 |
Task Description
I just wanted to share my suggestion to temporarily or permanently have the Bukkit and/or IRC in a different Chat Tab, so we don't have to see the Server Advertisements. http://prntscr.com/9ly4h2 Some Helpers were there to take care of the Situation http://prntscr.com/9ly3oi ,but... they're not always there to help. http://prntscr.com/9ly3h0
Please consider a change for the Chat, it's frustrating to read these Advertisements all the time.
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1405 | Feature Request | New | 06.01.2016 | 06.01.2016 | 1 suggestion for ranks | No | jaylee8111 |
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0 |
Task Description
Faster Warp pad cooldown, Useful for players who are rich and wants a home filled with warp pads going everywhere
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1406 | Feature Request | Closed | 06.01.2016 | 06.01.2016 | Be able to get rid of the global chat tab | No | darkwayers |
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0 |
Task Description
Pretty much the title.
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1407 | Feature Request | New | 06.01.2016 | | Jeb_ Wool | No | cca22 |
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0 |
Task Description
I rlly want to have wool this works like the sheeps named jeb_ this will allow everyone to build awsome things
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1410 | Feature Request | Closed | 09.01.2016 | 06.03.2016 | ads | No | BoLo_ |
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0 |
Task Description
Paying for ads has never been a thing on craftland, even tho its real in normal life. You have to pay to advertise. The pricing will depend of the lenght of the ad. To prevent people from advertising without the /advertise command, block the color coding in chat, its useless by the way.
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1414 | Feature Request | New | 14.01.2016 | | New rule | No | Joyman533 |
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0 |
Task Description
Please make a new forum rule about not posting links to adf.ly or other advertising sites... In my opinion, people shouldn’t be making money off of the forum, that’s just plain wrong.
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1418 | Feature Request | New | 23.01.2016 | | Villager Trade | No | build_to_the_top |
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0 |
Task Description
It would be nice if some trades would be removed so there are less trades for villagers. Honestly i am premium 6 and trading is really hard if not annoying as your inventory is full instantly. You need to kick or take things back into your inventory all the time. I know Iron and gold trades or seed trades are there for beginners. but having everything its just too much.
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1419 | Feature Request | New | 24.01.2016 | | Make it possible to make chocolate(bars) | No | darkwayers |
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0 |
Task Description
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1422 | Feature Request | Closed | 28.01.2016 | | Make (lava) sponges unable to despawn | No | darkwayers |
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0 |
Task Description
nor burn since it’s an object only obtainable from achievements it’s rather hard to get them and it’s rather annoying to lose them.
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1423 | Feature Request | Closed | 28.01.2016 | | Warning Menu for Admin Menu | No | Arbr |
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0 |
Task Description
Make the Admin menu’s sections for the warnings allow to be sorted. Either by name, reason, warning, id, ect.
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1434 | Feature Request | New | 14.02.2016 | 19.02.2016 | Spawner Egg | No | camyoshi |
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0 |
Task Description
This would be an item dropped by arenas bosses, slightly more common than a reusable spawn egg. What does it do? Like a normal egg, it can be thrown. When it is thrown, it must hit a level 10+ mob (This would make it less op than it being able to hit any mob). If it hits a normal mob (level 1-9), the egg will loose durability. If the egg hits the ground, nothing happens. This egg can be hit incorrectly 10 times, then it will pop. If the egg does hit a level 10+ mob, there is a 2.5% chance for the egg to convert to the spawner of that mob (it will be taken down to level 1). The other 97.5% would be that the egg will not loose durabillity and will be put back on the ground. This would make it possible to get ender eye spawners, witch spawners, and flesh lich spawners. There may be a few negatives, like making it possible to get a villager spawner. I also added a texture. This item may be a little bit too op :P
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1439 | Feature Request | New | 15.02.2016 | 19.02.2016 | Pick Block Key | No | Jovaniph |
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0 |
Task Description
The Pick Block Key does not work.
The intent of that control is to pick the block that is in your hotbar that you currently don’t have selected to be selected when targeting a block that is the same type.
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1443 | Feature Request | New | 18.02.2016 | | Make it able to make larger portals (larger nether port... | No | darkwayers |
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0 |
Task Description
Just for decorational usage,
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1456 | Feature Request | Closed | 01.03.2016 | 07.06.2016 | New region flag for animals | No | CodySewell |
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0 |
Task Description
So I’m sure the staff are getting sick of people killing other people’s animals so why not add a region flag to make it so only members can damage animals in your region not regular mobs just animals.
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1507 | Feature Request | Closed | 12.03.2016 | 06.06.2016 | seed mutator | No | CodySewell |
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0 |
Task Description
id like seed mutator to be able to have the ability to have hoppers connect to it allowing you to have items go into the hopper
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1512 | Feature Request | Closed | 13.03.2016 | | Warn List Additions | No | Cbaby1011 |
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Task Description
Here is a list of warn messages I would like to see:
Instead of just having to type the numbers of the warn, it would be a lot easier if we could also type a short version of what they are doing. Ex. lang, caps, color.
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1516 | Feature Request | Closed | 17.03.2016 | | Quakecraft 1 doesn't have a picture | No | camyoshi |
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0 |
Task Description
In the games tab, the only game that doesn’t have a picture is quakecraft 1 (Rainbow Road)
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1519 | Feature Request | Closed | 22.03.2016 | 13.10.2017 | Infusement book bug | No | camyoshi |
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0 |
Task Description
If the infusement book is in the infusement altar, you cannot unlock recipes. However, when taken out, it seems to work fine.
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1522 | Feature Request | Closed | 25.03.2016 | | Item-Container Lifter to move full containers ingame | No | YellowBird |
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0 |
Task Description
Please consider a item, possibly with uses that enables you to move full containers like chests, shopchests, disenchanters, etc. to another location without the hassle of breaking them down and setting it up again.
[size=200]It is f-ing annoying![/size]
Make it a magic item or a technical i dont care. Use pistons, droppers, gems, whatsoever to make the item. I just want to be able to move full chests.
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1523 | Feature Request | Closed | 25.03.2016 | | Mushrooms | No | YellowBird |
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0 |
Task Description
Hei Michel,
anbei ein neuer Pilz für das Projekt. Möglich als ein Bestandteil der Flugpotion, weil du ja erwähnt hattest, dass im Projekt auch fliegen denkbar sein könnte.
Eine Potion hat den Vorteil du kannst sie zeitlich begrenzen.
Als Zutaten könnte der Pilz hier dienen.
Ich würde aber auch noch folgende Dinge in solch einer Potion sehen: Golden Feather Ghost Chilli Powder Wither Soul Golden Acheor Petal Pufferfish Enchanted Berries oder als Alternative nehmen wir den Orange bush und hängen da neue Früchte ran die man dafür einsetzen könnte.
Grüße
P.
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1525 | Feature Request | Closed | 27.03.2016 | 06.04.2016 | Ticker for the helpers to promote Voting | No | YellowBird |
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0 |
Task Description
Please add a playerticker that pokes the helpers lets say above 30 players to start initiatives like events, games, etc. in order to promote voting in a special way.
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1526 | Feature Request | Closed | 28.03.2016 | | Breeding chances of rainbow pandas | No | darkwayers |
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0 |
Task Description
I would like to see the breeding rates of the rainbow pandas to be changed back like it was before it got changed a few months back, having rainbow pandas delivers joy to people who has them and it would be nicer if it were easier to get them.
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1540 | Feature Request | New | 31.03.2016 | | Paintings | No | Randoro |
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0 |
Task Description
Right now players cant place empty paintings, and to make a painting into a non-empty one they need to click it in the air, not on a block. It’s misleading to new players, common question from new players.
Make it so placing empty painting gives default texture OR just blank texture and automatically opens up the painting GUI.
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1542 | Feature Request | New | 02.04.2016 | | NPC - Trading | No | paul0608 |
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0 |
Task Description
i would suggest to let players make trading chests were they can sell items for irtems ore do the same thing on a villager, you could also use npc’s
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1551 | Feature Request | Closed | 07.04.2016 | 19.08.2016 | Altar Energy Use | No | build_to_the_top |
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0 |
Task Description
Hey,
can the info be added in the GUI of the altar of how much energy each recipe needs. Would be nice to know.
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1555 | Feature Request | New | 10.04.2016 | 11.04.2016 | Mobbattles & Playerbattles | No | YellowBird |
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0 |
Task Description
What if we could like in Pokemon capture special mobs (rare mobs of any type we got) in a reusable spawnegg and train them by first feeding them with whatever they desire to a certain point and then train them against either other wild mobs or other mobs of any player. The moblevelsystem we have on craftland is more or less a base for such a thing.
Example:
Player A finds in the icesheet-biome a tameable penguin (lets say 3% chance of getting one). He captures him with a reusable spawnegg after he tamed it with the penguins item of choice (lets say a special fish). Then the player takes the penguin home and feeds it with tons of items of the penguins desire to get him ready to level up to level 2. To reach level 2 the penguin needs to win lets say 10 battles or better needs to gain a certain amount of xp (like mcmmo levels(it could even be more ridiculous by giving the mobs different skills like stamina, dexterity, damage, etc.). After reaching level 2 the same (more difficult) journey to level 3 can be started.
Player B now has a lets say level 8 silverfish and wants to battle players C´s level 7 aerbunny. Both of the mobs could have their stats and could enter a fight in a special mobarena. The winner of the fight gets either a price that was set before or otherwise the other players creature.
I think this would be a cool thing cause as we all know PVP is difficult but the mobbattles could give us a way to challenge each other and get into competition. The best would be before entering the mobarena it is ensured that every player knows that whatever he bets on the fight can be lost to the opponent.
Well maybe nick, or marc are interested on this cause of i think Nide and piggy are busy.
Anyways have a good time.
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1557 | Feature Request | New | 10.04.2016 | | Updated Sphax Textures | No | YellowBird |
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0 |
Task Description
I updated the textures for the craftland blocks and some items for sphax.
Would nice if it could be added next update.
https://www.dropbox.com/s/5ycfghfctp9sm0x/craftland.zip?dl=0
Thanks!
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1558 | Feature Request | New | 10.04.2016 | | Bats & glass slabs | No | YellowBird |
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0 |
Task Description
https://www.dropbox.com/s/ulbczg9szwfs76m/Fledermauwsvarianten.zip?dl=0
Nice textures for the use with bats.
I just remembered the request for glass slabs.
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1561 | Feature Request | New | 12.04.2016 | | Additional carpets on the loom from the chisel mod | No | YellowBird |
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0 |
Task Description
Please consider having the carpets from the chisel modification (github = https://github.com/TheCricket/Chisel-2) to be crafted on the new loom.
Those are really fancy and help a lot at building + there are sphax textures available for it.
Yours
YB
http://minecraft.curseforge.com/projects/chisel-3
PS: Siehs dir bitte an, die machen interessante Sachen mit Leuchteffekten auf den Blocks.
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1562 | Feature Request | New | 16.04.2016 | 17.04.2016 | shows craftland staff ranks on bukkit | No | CodySewell |
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0 |
Task Description
so when we tell a player to join the modded server and send them a download link i’m sure a lot of players think we are sending viruses they have no way that ik of that shows we are staff or not id like on the bukkit to have like a [helper] [mod] [admin] next to the names of staff so people on bukkit know who is trustworthy
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1567 | Feature Request | New | 20.04.2016 | | Spawners can be disenchanted in the disenchanter | No | YellowBird |
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0 |
Task Description
To get rid of some spawners it would be nice if spawners could be disenchanted in the disenchanter.
Thanks.
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1569 | Feature Request | Closed | 23.04.2016 | 28.04.2016 | Alternate Textures Phoenix Sword & Obsidian Sword (swor ... | No | YellowBird |
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0 |
Task Description
Check it out, maybe you want it.
Obsidian: http://i.imgur.com/wYCZOhO.png http://i.imgur.com/rBDAdP3.png http://i.imgur.com/Ve537se.png http://i.imgur.com/da9xWE1.png http://i.imgur.com/Y4gTjun.png http://i.imgur.com/lq6uc9t.png
The obsidian sword could work like the cloud staff and allow to spawn two endereyes next to the head of the player, which shoot enderpearls on mobs and that way teleport them. It could although just be a dark projectile, doing damage. Another thought would be that the obsidian sword can be charged by sacrificing peaceful mobs. For each sacrificed mob the damage of the sword would increase by l0. It basically can be done with every peacfull mob but only once (it could even have a certain order of which entity to sacrifice next). If you then would attack by right klicking the sword would release the full damage for once, the second time it would decrease by 10, third by 10, etc. and would finally get depleted. The sword could then be 4 times filled up again. That way it could become a very powerful weapon. Of course the chance of breaking the sword should grow the more often a player uses the sword.
Example calculation for sacrifice option: base damage 10 sacrificed chicken 20 sacrificed sheep 30 sacrificed cow 40 sacrificed penguin 50 sacrificed panda 60 sacrificed aerbunny 70 sacrificed sheepuff 80 sacrificed pig 90 sacrificed phyg 100 sacrificed moa 110 sacrificed flying cow 120 sacrificed pigman 130 sacrificed enderman 140 sacrificed endereye 150 sacrificed wolf 160 sacrificed ozelot 170 sacrificed squid 180 sacrificed mushroom cow 190 sacrificed villager 200 sacrificed bat 210 sacrificed iron golem 220 sacrificed gold golem 230 sacrificed diamond golem 240 sacrificed snow golem 250 sacrificed bird 260
Like the example above tells every hit the damage would decrease by 10, a player could deal 3500 points damage until the sword would definitly break if it did not break before. This would make it a ultimate boss weapon in the arena. I would of course increase the chance of breaking the sword the more often it had been used, so most likely players will deal approxiamtley between 1500 - 2500 damage until the swords breaks, cause of the factor of breaking the sword would increase to that point to a very high possibility. So it would be way smarter for the player after he dealt about lets say 1500 damage to put away the sword and fill it the second time up by sacrificing the mobs he needs to get the sword to full power again. This could happen for four times (five sword textures).
Phoenix: http://i.imgur.com/iudLEx5.png http://i.imgur.com/CWLa5EF.png http://i.imgur.com/WkrJF4a.png http://i.imgur.com/11H2S9I.png http://i.imgur.com/Ks35qUV.png
For the phoenix sword i although thought about the feature of using it like the cloud staff and therefore getting two tiny yellow birds next to the players head. This would basically work like the premium feature of not loosing inventory by death and would be the chance for the nonpremium players to get that feature too. Lets say the sword can summon at all 4 (five sword colors) birds then the nonpremium player could have keep inventory on for four times.
Another thing could be that killing zombies with the sword would bring them back as normal villagers. Killing pigman would bring back pigs. Killig skeletons would bring them back as villagers. Killing ghasts would bring them back as sheep. It could basically be that every hostile mob can be turned into a peacefull mob. That would be fun and have a nice note. Of course the blade is although interesting for grinders then, cause of you get basically two entities for the price of one spawned. But according to the blades low durability it would not be a major impact.
A Phoenix Axe could turn logs directly into charcoal.
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1570 | Feature Request | New | 24.04.2016 | | Easter eggs flipped on top would be incredible beehives... | No | YellowBird |
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0 |
Task Description
I just saw the pictures of the easter eggs on the newspage and suddenly i got aware that one of those flipped and placed in a tree would be a very nice beehive model. Have those generate in Deepvale would be nice.
Bees resources can be obtained from the wasp of the natura mod (open source), which would only need to be rendered a bit smaller.
Those are the natura wasps http://i.imgur.com/Z0CTSO5.png They generate in the nether in hughe hives and you can otbain honey from their hiveblocks.
In the easteregg-hive-thingy it could be basically like a spawner spawning those wasps/bees and when destroyed the hive would drop and you can place it at you home in a tree and harvest honey buy killing the bees?
A no idea, but i like the bees.
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1571 | Feature Request | New | 24.04.2016 | 01.05.2016 | Spawn Parkour with all blocks and items in display case... | No | YellowBird |
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0 |
Task Description
Ok here is the idea an i think it can be done in many ways.
Make a parkour around the spawn or have it even go outside the spawn. The parkour simply always uses another craftland block like http://i41.tinypic.com/334qh48.png Although items in display cases can be used that way. For explanation the blocks can carry signs, which say what it is and what it is useful for.
That is a s-load of fun and very informative and self explanatory.
It is easy to build and would add to spawn. If someone wants to have it in a own world then go ahead but to get players there a reward would be good.
Just have a parkour with every existing block and item on craftland. Just think about the possibilities with clouds and have even craftbook plattforms to explain things that way. Although redstone could be a thing. The next would be the parkour can easily be expanded when a new update adds new stuff.
I am sure there are plenty of people willing to build something like that. Maybe it could even be a contest in a creative world (christams island?), like who builds the coolest and most fun plus informative parkour about craftland.
Of course you can although set up warps to the most important plattforms in case of the features explained there.
Well i am interested what you think about that.
Yours
Soul
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1572 | Feature Request | Closed | 25.04.2016 | | Bouncing Armor or Enchant | No | YellowBird |
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0 |
Task Description
A new armor that has entities (20%) bouncing of when they hit you, basically like a slime block or knockback.
Could altough be a new enchant.
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1579 | Feature Request | New | 29.04.2016 | 29.04.2016 | Hunger enchant or effect | No | YellowBird |
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0 |
Task Description
Whenever hit the player is hit by hunger and depending on the effect looses first all food and then hearts.
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1580 | Feature Request | New | 29.04.2016 | | Website TS show only active players and channels they a... | No | YellowBird |
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0 |
Task Description
Reminder Nidefawl
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1582 | Feature Request | New | 30.04.2016 | | Tameable and rideable spider mounts during daytime fall... | No | YellowBird |
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0 |
Task Description
Tameable and rideable spider mounts during daytime falling back to hostile at nightshift?
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1585 | Feature Request | New | 01.05.2016 | | Insanity Effect (Shaders that make a increasing tunnelv... | No | YellowBird |
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0 |
Task Description
Insanity Effect (Shaders that make a increasing tunnelview) and you have to use potions of regeneration 1x and 1x healing to get rid of it and become stepwise sane again.
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1586 | Feature Request | New | 01.05.2016 | | Summoning chest plus upgrade (emerald / sapphire / citr... | No | YellowBird |
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0 |
Task Description
For the use in grinders.
It´s a chest that tier 1 is a crafted by 8 emerald blocks and will give you a container that has the following feature.
- it holds 2 spawner slots giving the ability to place two spawners at one place in your grinder
- tier 2 sapphire chests (8 sapphire blocks) hast two slots for spawners and additional two potion slots and can be filled with ducts
the potions speed could increase the spawner rate for the time of their effect
the strenght potion could spawn highlevel mobs
the potion harming could spawn mobs close to death with 1-2 hitpoints
the potion essence of undeath will set back the spawners spawncounter
the potion of regeneration would add one additionl mobspawn for each spawner
- tier 3 the citrine chest holds up to 3 spawners and got 3 potion slots
- tier 4 the tourmaline chest holds up to 4 spawners and has 4 potion slots
- tier 5 the onyx chest holds up to 5 spawners at once and has 5 potion slots
This idea would make it possible to decrease the size of grinders and have easier grinder setups
The chests could although be a upgrade to the emerald chest so that you always have to provide the first tier like an emerald chest surrounded by sapphire blocks to get the sapphire chest.
Those chests would basically be a spawnersystem.
The whole thing could later on be crafted into a multiblock structure which can harness the xp of the mobs without having them to spawn and the need of a player killing them. This could be like a cell or an iron maiden crafted out of spike blocks. The iron maiden would basically squeeze the XP out of the mobs but would destroy the loot. The mobs would then be spawned via a special sort of duct directly into the iron maiden and the chests could that way be nicely sorted like a storage and be connected to the iron maiden via a duct system that leads on top of the iron maiden. Inside of the iron maiden a slot for glass bottles would be there and a tank that fills up and the xp of it would be bottled always into xp bottles.
If the loot is wanted the iron maiden could get upgraded to a golden maiden which works more effective and can collect up to one type of loot of the mobs. The next upgrade would be the diamond maiden that could collect two sorts of loot of a mob and the next one would be the emerald maiden which collects up to three different loot items of mobs. The ruby maiden collects 4 slots of different items and the toumaline maiden collects up to 5 different loot items.
With ducts the loot items can be pulled out of the maidens and be transported to their next destination like a disenchanter or any other container.
This would be a awesome way of building summoning structures that are basically.
A laboratory of potion brewing connected to the spanwercheststorage connected to maidens connected to either disenchanters, chests, shopchests, etc.
This is not even a mutli structure this is a mega structure. and can be placed free to the players will just by building up a network.
Could be intense to have it.
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1588 | Feature Request | New | 04.05.2016 | | Hopper ducts | No | paul0608 |
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0 |
Task Description
there should be a slot in the hoppers like the filter, where you can tell it to look like a block which you put in , this qould allow you to hide hopperducts which would be great.
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1589 | Feature Request | New | 08.05.2016 | | Raid concept ideas etc. | No | Randoro |
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0 |
Task Description
1. A /sayworld command that works like /say but in current world only, usable from player and commandblocks.
2. Mob flag “walk to location” (or possibly just increase aggro range), to prevent mobs from standing in outer parts of a room without players going there to aggro them.
3. If enchantments work up to level 20, you said that was the cap, would be nice to add them to extended creative inventory. (important for classes like tanks to soak damage)
4. Someway to make items indestructible, but not per world or per player, some items you want the player to break after a while.
5. Worldedit through worldowner support for commandblocks, multi-commands in commandblock using semicolons;
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1605 | Feature Request | New | 23.05.2016 | | Spectral Axes are Weaker than Perf Dia Axes (Needs buff... | No | Jay |
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0 |
Task Description
A sharpness 5 and smite 5 Spectral Axe does less Damage than a Perfect Diamond Smite 9 and Sharpness 9 Axe, is it meant to be like this so players who don’t have these high enchants can do spectral axes instead. If spectral axes are supposed to deal more damage i’d suggest Increasing it’s base damage up a notch Since you got that enchantment level cap to prevent OP Spectral Pickaxes being abused.
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1606 | Feature Request | New | 23.05.2016 | | A extra command for '/Gameworld effect' | No | Jay |
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0 |
Task Description
/gameworld effect -p all add <id> [ticks] [Multi]. This will give everybody in my world the effect from the potion.
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1607 | Feature Request | New | 24.05.2016 | | New Bow | No | THErangeGEEK |
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0 |
Task Description
Elysian spirit bow that comes with infinity that shoots beam and has a faster draw rate then pheonix bow but a slight nerf on the damage
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1613 | Feature Request | New | 25.05.2016 | 12.06.2016 | Moas | No | thecreeperking01 |
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0 |
Task Description
Moa spikes on head when riding get in the way alot!! pls fix mom
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1616 | Feature Request | Closed | 26.05.2016 | | Heres a Picture for nidefawl as he needed some screensh ... | No | Jay |
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0 |
Task Description
http://imgur.com/ZVpXApL
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1617 | Feature Request | New | 28.05.2016 | | Swet Cape | No | Bubik2 |
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0 |
Task Description
The Swet cape isnt to get get at the voteshop pls fix
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1618 | Feature Request | Closed | 28.05.2016 | 27.07.2016 | Blizz rod and blizz powder | No | camyoshi |
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0 |
Task Description
The blizz rod and blizz powder I think need to be in-game. The blizz rod is a drop from the blizz mob. It would be in place of the blaze rods. Then, it can be crafted into blizz powder which is then used in brewing (It doesn’t have to be). The potion is made with 1-3 awkward potions and one blizz powder. What does the potion do? Anything you hit will be frozen for 1 second (slowness 20, or whatever the snowman boss gives), but only lasts 15 seconds and can be increased to 25 seconds also. It can also be decreased to 7.5 seconds (or 8), but also does 2 seconds of freezing instead one 1. I came up with a use for the blizz powder, because if there was no use, it wouldn’t make any sense to be in-game. Maybe it could also be used to make a new kind of magma cream (that is made with a swet orb and blizz powder) that is then brewed into a freeze potion? The point of that would be to make a splash potion to freeze mobs.
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1620 | Feature Request | Closed | 29.05.2016 | | Afk people picking stuff up | No | terminator473 |
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0 |
Task Description
Can you make it so if you’re afk pickup is disabled and when you’re unafk it enables it again? I don’t mean /pickup, but a system that stops afk people picking up items that people might accidently drop, and xp too, if i’m grinding at a grinder and someone is afk there I don’t want them talking all the xp
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1622 | Feature Request | New | 29.05.2016 | | Aether Orb Block | No | camyoshi |
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0 |
Task Description
The new ore, aether orb, needs a new feature. I was thinking a decorative block. It would be made with either 4 aether orbs in an infusement altar, or 4/9 aether orbs in a crafting table. I made a texture for the block also.
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1625 | Feature Request | New | 31.05.2016 | 03.06.2016 | Increase "Chunk load distance" capacity | No | woot000 |
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0 |
Task Description
The “Chunk load distance” option should have options higher than 6 or 8 in the CraftLand menu. (10, 12, 14, etc.)
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1640 | Feature Request | New | 07.06.2016 | | Add a flag for items that players can use that prevents... | No | devinhamster |
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0 |
Task Description
I would suggest that if you hit a certain key on an item, it prevents the item from being thrown out of the inventory with the drop key, or dragging it out of the inventory. It would prevent people from throwing items out of the Shadow Aether,throwing things into lava, spikes, and cactus as well. I and many other people have thrown lots of stuff away needlessly, and I believe this is the best fix for this issue.
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1641 | Feature Request | New | 07.06.2016 | 09.06.2016 | Add region flag- Players cant kill passive mobs | No | devinhamster |
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0 |
Task Description
I believe you should have a region flag to prevent players from killing passive mobs with a sword, so you can let rainbow pandas or other rare mobs free roam at a warp without worrying about them getting killed by a player.
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1647 | Feature Request | New | 11.06.2016 | | Cosmetic QuakeCraft Guns! | No | DarkLoogiah |
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0 |
Task Description
hello! I was on TeamSpeak when I came up with a cool idea for QuakeCraft! what if you added certain cosmetic features for QuakeCraft... Such as hammers of light and tempest or even hammer of shadows!. Maybe you can get a certain number of kills or wins for eachone? hope you think about it :3! -Gir
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1651 | Feature Request | Closed | 12.06.2016 | | Be able to turn of the shield of repulsion glow. | No | darkwayers |
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0 |
Task Description
It’s rather annoying to look at if you don’t want the glow around the person.
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1652 | Feature Request | New | 13.06.2016 | | New infusement fuel | No | camyoshi |
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0 |
Task Description
I thought of a new infusement fuel. It is another kind of star like the white point star, just stronger. The Red Giant Star. In order to make it, you need to first craft some lava stars. They are made with 8 lava buckets surrounding a nether star. You will need 4. Then, you use those to craft the fuel. The fuel requires 4 lava stars and a dragon soul, or maybe possibly a wither soul. You will then get 4 red giant stars. The fuel lasts for either 2500 or 3000 ticks. Textures also included.
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1653 | Feature Request | New | 13.06.2016 | 07.09.2016 | Payment warps | No | Randoro |
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0 |
Task Description
Add the ability to create a pay-to-use warp.
Could be that players can make 2 of these similar to how public warps work, with higher ranks being able to make more. Before warping to a payment warp the GUI would pop up and say something similar to “Do you wish to pay 100 Coins to warp to warpname?” Yes/No.
Make it so warpowner can set the cost, capped at something like 5k idk. Could also use this to get money out of economy take a % of cost that disappears, costs 100 coins, warpowner gets 80 coins I think this could be very useful for challenges/mazes as well as shops with nice prices to try make people shop a lot in one go.
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1660 | Feature Request | New | 18.06.2016 | | Add Monsterhunt points for Enderdragon | No | darkwayers |
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0 |
Task Description
While monster hunt is active and you kill one there are no points given for that,
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1661 | Feature Request | Closed | 18.06.2016 | 26.06.2016 | Make chests also visiable in further distance, | No | darkwayers |
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0 |
Task Description
It’s annoying to look at something of which half of the place has to spawn in which only works when walking towards it.
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1674 | Feature Request | | 07.07.2016 | | Global cooldown for /advertise | No | TheLegendJet |
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0 |
Task Description
I think we all know the Spam for Shops has always been a Problem and annoying everyone who advertises. Not just for the People who advertise, but also the People who want to read what shop has been posted, but if it’s 4 at a Time, because they wanna “Rek” the Guy who posted before, is not pleasent for anyone. I’d suggest to add a 15 to 30 Seconds Global Cooldown for everyone, so the Advertisements stay apart we have less spam and everyone has time to read everything.
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1681 | Feature Request | New | 11.07.2016 | | New hat effects | No | Midgetman_17 |
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0 |
Task Description
Have new effects such as: -Pokeballs -lightning
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1690 | Feature Request | Closed | 22.07.2016 | | Mctop for people ignoring u | No | EstonianBro |
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0 |
Task Description
So basically I want normal players to see all the people that ignored them.
The person with the most ignores on their name gets perma muted. Thank u xx
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1691 | Feature Request | Closed | 22.07.2016 | | Text to speech | No | EstonianBro |
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0 |
Task Description
Moosh suggested a text to speech mode for donations. thx xx
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1694 | Feature Request | New | 24.07.2016 | | Infusement Table Additions with minor items | No | YellowBird |
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0 |
Task Description
What if you could use the infusement table sort of like a exchange table (somehow like in Equivalent Exchange).
Basically a converter that enables you to convert things into other things.
- Each base gem into another base gem. Like diamonds into rubys, sapphire, zircon, onyx. Can vary in quantity needed to get the exchange. - Each minor gem into another minor gem, like lapis into redstone, ambrosium, zanite, quartz. - Each metal into another metal, like iron into gold or gravitite. - Each glowstone into other ones depending on rarity. - so on
Regards
Soul
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1695 | Feature Request | Closed | 26.07.2016 | 30.07.2016 | Arena Cooldown | No | Bubik2 |
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0 |
Task Description
Hey its me lol I wanted to ask the coders if it is possible to add a Arena Cooldown (After you die like 10mins you cant go in again)
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1697 | Feature Request | New | 31.07.2016 | | Spectral Planes or Spectral Realm (Dimension with no mi... | No | YellowBird |
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0 |
Task Description
- A spectral plane is a dimension of ghosts. It´s just a world generated either as floating islands or normal overworld but instead of having material blocks all blocks are slightly see through like in the world edit mode where you can see the projection of blocks
- In this world you can fly naturally because of you become a ghost.
- To build in this world you need to bring blocks from other dimensions. Those blocks can be placed on the normal ground of the spectral world (even though the ground is note mineable. The new place blockeds will become over time spectral versions of the same block and will then no longer be mineable.
- A potion (splash) or device could be introduced to make spectral blocks into normal ones (instant with a potion or over time with a device in a certain radius).
- Any mob of craftland can just be part of this world in a spectral slighty transparent form and as you may have already figured you will be in need of special equipment to be deal with the mobs (spectral sword, spectra bow, spectral hammer, etc)
If possible give that world a red sky.
Thank you.
PS: The more you have died before in the normal world the more you get haunted in the spectral world. Ghosts and souls can travel through everything (new pathfinding)
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1699 | Feature Request | | 05.08.2016 | | More Hanging Lanterns | No | Cbaby1011 |
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0 |
Task Description
It would be awesome if more hanging lanterns were added to give some of the useless ores and blocks a use. Of course some of items do have uses but I think they would look really nice.
Items That Would Look Nice as a Lantern
-Quartz -Diamond -Emerald -Iron -Gold -Zanite -Gravitite -Prismarine -Shadow Oak Log -Dark Shadow Oak Log -Lapis -Marble
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1703 | Feature Request | New | 14.08.2016 | 17.08.2016 | setting an npc's skin | No | CodySewell |
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0 |
Task Description
so when editing a npc one of the options is skins and it wants a value for the skin it would be nice if i was able to use a players full name for setting a skin
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1705 | Feature Request | New | 18.08.2016 | 02.10.2016 | add a version of the rules in german | No | CodySewell |
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0 |
Task Description
so its obvious the server gets alot of german speaking players and its clear some of them dont know english so adding a version of the rules on the forums and /rules for german speaking people would be a good idea you cant ask someone to follow rules they cant read therefore shouldnt be allowed to punish them for it either
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1711 | Feature Request | Closed | 23.08.2016 | | Villagers | No | cca22 |
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0 |
Task Description
Cant you add a Villagertrading flag? this flag should block trading for non members or owners (setable kinda chestshops) cause not everyone can put theyre Opvillagers alltimes into spawneggs. Would be really cool if u can add it.
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1713 | Feature Request | New | 08.09.2016 | | Mining world waypoints | No | terminator473 |
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0 |
Task Description
Can you make it so when you reset the mining worlds all waypoints are removed, ty.
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1726 | Feature Request | Closed | 18.09.2016 | 02.10.2016 | ee3 | No | DiamondHunt |
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0 |
Task Description
can you add the equivalent exchange 3 mod if so that would be awesome thanks
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1728 | Feature Request | New | 22.09.2016 | | Disenchant Zircon Blocks | No | ESP_ScOpEzZ |
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0 |
Task Description
Pretty self explanatory, Just allow zircon blocks to be disenchantable, make it give the same amount of Exp of 9 zircon.
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1730 | Feature Request | New | 24.09.2016 | | allow ice rings to be auto-equiped when auto-equip armo... | No | CodySewell |
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0 |
Task Description
so id like you to be able to auto equip ice rings when auto equip armor is enabled because technically they are armor
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1739 | Feature Request | New | 03.10.2016 | | add an achievement for killing the ender dragon a thous... | No | CodySewell |
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0 |
Task Description
the ender dragon on craftland takes awhile to kill so id like to request a achievement for killing it a thousand times like most other bosses and be worth 1 million
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1742 | Feature Request | Closed | 06.10.2016 | | Flowers that do not give dye | No | Cbaby1011 |
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0 |
Task Description
I made a list of the flowers that do not give dye, and beside it I put the suggested dye that they could give. I think it is about time to add some dye recipes for flowers that are commonly found. For the white flowers I just did light grey because obviously you can’t get bone meal from a flower.
Pullip: Yellow Dye Lunar Crocus: Red Dye Amaranth: Yellow Dye Flux Crocus: Light Blue Dye Hydrangea: Cyan Dye Buttercups: Orange Dye Purple Flower: Magenta Dye Cala Lilies: Light Grey Dye White Flower: Light Grey Dye Blue Moonflower: Cyan Dye
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1744 | Feature Request | Closed | 06.10.2016 | | Bonded Items Chest | No | Cbaby1011 |
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0 |
Task Description
With the recent addition of a bonded item, it would be amazing if there was a way to get a chest specifically for them. I know they are mean to go into your ender chest, but what if you run out of room? This would allow for more bonded items to be made without having to worry about where they will be stored.
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1746 | Feature Request | New | 09.10.2016 | | Adding more flowers to bonemealing | No | Cbaby1011 |
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0 |
Task Description
Most of the flowers grow with bonemeal, except hydrangeas, cala lillies, buttercups and the purple flowers you get from the savanna. Would it be possible to add them?
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1747 | Feature Request | New | 12.10.2016 | | Hammer of Notch/Hammers | No | Bubik2 |
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0 |
Task Description
It would be cool if hammer of notches or the other hammer can get entchantments (maybe sharpness,power,or a new like damage shoot)
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1753 | Feature Request | New | 29.10.2016 | | Quest Log | No | Arbr |
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0 |
Task Description
When doing the quests on Grimlock, maybe for future quests or events have some sort of Quest log where we can re-read what the last npc had said or past npc’s we talked to.
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1761 | Feature Request | New | 13.11.2016 | 06.01.2017 | Adding a filter for every item. | No | Cbaby1011 |
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0 |
Task Description
Making an option on the filter that allows it to take every item, making it so it would allow there to be more output chests. This would be useful for someone like me who has a lot of items and my hopper duct system gets filled.
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1777 | Feature Request | New | 27.01.2017 | | Additions for parkour. | No | Cbaby1011 |
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0 |
Task Description
If we could get pressure plates similar to the ones that Hypixel uses for parkour, it would add a great addition to the server. There would be a start, end and multiple checkpoints where there can be a high score for each of the parkour places that players can try to beat. This would not only add a new feature to the game, it would give lots of players something new to do and the staff can easily just make a new parkour area.
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1780 | Feature Request | Not Implemented | 05.02.2017 | | Add german translations where possible | No | nidefawl |
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0 |
Task Description
For blocks/items/guides(books)
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1793 | Feature Request | Closed | 22.03.2017 | 12.04.2017 | Test bugtracker | No | nidefawl |
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0 |
Task Description
test
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1802 | Feature Request | New | 07.05.2017 | | Inv See | No | Bubik2 |
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0 |
Task Description
It would be nice if you can toggle that players can look in you inventory or not Just a little idea
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1810 | Feature Request | Not Implemented | 21.06.2017 | | Add female skin to Display Dummys. Also add slots for s... | No | nidefawl |
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0 |
Task Description
Add female skin to Display Dummys. Also add slots for skins
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1814 | Feature Request | New | 26.06.2017 | 01.07.2017 | Ravens to be Tamable | No | Arbr |
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0 |
Task Description
Ravens despawn pretty quickly and that could be reason little to no people see them. So maybe make them not despawn so fast.
But also maybe make them tamable with a specific seed like corn seeds or something. Maybe have them able to follow you around too if they are tamed. :D Just an idea.
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1815 | Feature Request | Closed | 27.06.2017 | | Improve Tourmaline Durability | No | Arbr |
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0 |
Task Description
Tourmaline uses Valk Picks and Diamond picks in the crafting of them. They have Less durability than both diamond and valk and can mine in both worlds but there is no point in getting it because tourmaline is difficult to make as it is.
A Suggested Durability would be 3000
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1816 | Feature Request | New | 28.06.2017 | | More hat slots in the skins GUI | No | Cbaby1011 |
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0 |
Task Description
It would be wonderful if you open up the skins GUI and you have more than one hat slot. It could be similar to how the hats work in the armor slots, but except you can put them in the skin slots.
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1823 | Feature Request | New | 01.07.2017 | | Boosted hopper / hopperducts extended filters | No | darkwayers |
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0 |
Task Description
With large sorting systems like my own, I have gotten into an issue. It would be very useful to have more filter slots to filter stuff through, atm it’s 36, but something higher would probably better for a large sorting system.
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1829 | Feature Request | Closed | 03.07.2017 | | Bridges disappears when you break a block. | No | Cbaby1011 |
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0 |
Task Description
Instead of reappearing it should disappear instead.
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1835 | Feature Request | Closed | 09.07.2017 | | Remove Friend System | No | ESP_ScOpEzZ |
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0 |
Task Description
1. The Friend System is useless in the first place 2. Because people AFK grind (which is allowed) people will spam friend request which is annoying 3. I dont know how it is for others but for me personally. Noobs always add me as a friend and when I deny they just add again until they get bored or leave.Probably cos im so cool
I know this is seems very biased to AFK grinders, but the friend system is useless and annoying when people just spam you for no reason.
Implement a thing that lets you block people from the friend system so that when you block them they cant send another friend request. Or that if you deny a friend request they cant send another unless you add them.
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1836 | Feature Request | New | 10.07.2017 | | Toggle Mob Spawners in regions | No | ESP_ScOpEzZ |
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0 |
Task Description
So when you own a region you can toggle natural spawned mobs, and i think its a nice thing if you could toggle this for mob spawners aswell so that if you need to fix something in a grinder you can toggle the spawners off fix it and enable it again, as apose to allowing levers on mob spawners because this is easier and isnt game breaking.
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1844 | Feature Request | New | 19.07.2017 | | Display Dummy Resetting Issues | No | Arbr |
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0 |
Task Description
I am trying to reset my display dummy to its original look as if its brand new. I have picked it up though before when it was in a weird position and everytime i try to fix to original look it goes to the look i placed it down as. Any chance to maybe make it so if you shift middle click the chest it resets all parts back to an original state completely.
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1845 | Feature Request | New | 19.07.2017 | | Elysian Key Crafting | No | ESP_ScOpEzZ |
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0 |
Task Description
Please allow it to be that you can craft a stack at a time (Stack as in 8)
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1852 | Feature Request | New | 29.07.2017 | | "Wallpaper" resource pack. | No | Cbaby1011 |
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0 |
Task Description
I found this video that adds “wallpaper” using a resource pack. You just put an item frame down and then put a banner in it to make wallpaper. It would be amazing if you implemented the resource pack into the server, preferably adding it to the default resource pack on the server.
https://www.youtube.com/watch?v=5FkFgHdAL_A
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1857 | Feature Request | New | 08.08.2017 | | Nether Wart Herbalism Levels | No | DoomRider76 |
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0 |
Task Description
This isn’t the biggest request and it doesn’t affect too much so i’ll keep this short. Nether warts, unlike other crops, do not give herbalism. It would make sense to give xp, since nether wart is quite similar to crops. Plus it’s the only farm i’ve built and I want herbalism levels. Thanks :)
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1870 | Feature Request | New | 11.08.2017 | | Bank Account Balance Signs | No | Arbr |
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0 |
Task Description
I am not sure if there is an issue with this type of thing being available but would be cool to see us able to make signs that update with our bank accounts so its easier to view the money in them without having to type a command.
A idea on setting one up could be maybe typing this command and punching a sign.
/account link <accountname> [Password]
Once sign is punched would maybe say Bank accounts name (if that wouldnt cause any issues) and the balance in the account.
This maybe could be a Premium Benefit.
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1871 | Feature Request | New | 11.08.2017 | 01.11.2017 | Country Flags Shown in Chat | No | Arbr |
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0 |
Task Description
Personally think it would be pretty neat to have the option to have flags displayed in chat next to the players name. Maybe even with Time-stamps too but just general though country flags next to player names in chat.
Maybe option could say like “Chat Nation Flags [ ]”.
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1873 | Feature Request | New | 13.08.2017 | | Adding slots on dummies to hold swords and wings. | No | Cbaby1011 |
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0 |
Task Description
Dummies currently cannot hold wings and swords, making it irritating when you create an outfit that includes them.
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1876 | Feature Request | Closed | 22.08.2017 | | Vampire Boss needs to be nerfed | No | fin344 |
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0 |
Task Description
why this retard need to be nerfed:
1.u need about 30 min to do a vampire boss 2.the loot is the worst even after 50 k damage u have a big chance to get just nothing whats just unfair 3.u need to repair ur armor after every boss fight against him even if u just repaired it (for example= http://prntscr.com/gbktps) 4.sometimes there buttlers where u can only deal ONE damage and u have to wait 300 years untill it breaks 5.the vampire boss itself gets more and more armor what makes it even “harder” to kill him 6.u cant even ignore him that easy becouse he wont despawn so u cant wait until a new one 7.he spawns way too often then other bosses
My suggestions: Make the chance for OP stuff higher and lett him drop USEFULL items like valk things Let him drop more xp and stuff u can repair ur armor with or let him make less damage on your armor Remove the armors of buttlers where u only deal 1 damage until something breaks Add a item that breaks the armor of the Buttlers FAST Reduce the armor of the boss When u are the only one whos doing him then reduce his armor, the more players are here the more armor he will get He will desawn after a hour when no one did damage Make him not spawn that often
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1878 | Feature Request | Closed | 04.09.2017 | 12.11.2018 | Can we have a button that opens all voting websites all ... | No | VetaPhoenix79 |
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0 |
Task Description
I was wondering if there is a possible way to add a button that opens all the voting windows so I can be lazy and not switch between windows so many times. Pretty please? :D
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1882 | Feature Request | Closed | 07.09.2017 | | Taking Deepvale Items & Blocks off of the extended crea ... | No | Cbaby1011 |
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0 |
Task Description
You need extended creative to use or look at everything in the Deepvale Items & Blocks tab.
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1883 | Feature Request | Closed | 08.09.2017 | 09.09.2017 | Select Region? | No | VetaPhoenix79 |
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0 |
Task Description
When I look at the region name sometimes it’s in German and really hard to spell or it’s several words or weird combinations of characters. What I’m trying to say is... I can’t spell them very well sometimes and I bet I’m not the only one that gets a little annoyed with it. I was just thinking it would be really nice if when you pull up the region you’re in, you can easily just hit a button (if you’re staff), that allows you to select the region fast.
Is that a possibility?
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1887 | Feature Request | Closed | 18.09.2017 | | Paxel. | No | Bubik2 |
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0 |
Task Description
Dobble Peace. I think if the Tourmaline Pick gets a buff the Paxel (Ruby,Sapphire) should get a buff too like more Hitpoints or ‘better drop chances for ores,etc.) -Bubik.
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1888 | Feature Request | Closed | 18.09.2017 | 21.10.2018 | Fidget Spinner. | No | Bubik2 |
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0 |
Task Description
I would like to have an Fidget Spinner with Animation Ingame (Pig don’t say no i want the spinner) [Recolor the Spinner if you dont like them]
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1889 | Feature Request | Closed | 22.09.2017 | | Stackable Filled Buckets | No | Beandon |
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0 |
Task Description
I would like to request the possbility of stackable filled buckets (These buckets being water buckets, lava and milk). I would like this since it opens up more inventory space, saves chest space for people who store the stuff and allows the ability to create Fish Chowder higher than a 1 use item.
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1893 | Feature Request | New | 26.09.2017 | | An additional region attribute to disable potion throwi... | No | Beandon |
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0 |
Task Description
An additional toggle to disable/enable potion throwing would be helpful to prevent any poison throwing in areas where projectiles are enabled but pvp is disabled.
Would it be possible to maybe allow positive effects and disable negative effects within a pvp-free region too? Could be easier than creating another attribute.
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1895 | Feature Request | Closed | 28.09.2017 | | custom avatar linked incorrectly | No | Crovan |
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0 |
Task Description
In case you open the database of a random player in the stats section, it won’t load the dedicated avatar picture in case it is a custom one.
No Idea if it’s linked incorrectly or not updating
Here’s what happens for me:
Deutsch notwendig
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1899 | Feature Request | Closed | 29.09.2017 | 13.10.2017 | Jukebox Bug | No | goliath44 |
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0 |
Task Description
Hello,
When I want to make music with Jukebox she say Jukebox Stopped and coordinates. I send you picture of this bug : I can’t add music too!
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1902 | Feature Request | Closed | 01.10.2017 | 10.10.2017 | Categorised Arena Winnings based on Damage Done | No | Beandon |
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0 |
Task Description
Right now, someone can waltz into the arena, deal 500 damage, then leave. I’m fine with them getting arena rewards as a participation bonus, but I think the bar is set too low for people to compete against people dealing 10k+ damage.
I feel like there should be bars set for different tiers of loot, the top tier being spawners, rare outfits and decoration blocks. The mid tier would be things such as Strength Potions, Regen Potions and hats Low tier would include the base loot, weaponry and runes that the boss can drop.
I feel like people should earn the right to get given the higher up loot instead of just hopping in, poking the boss, and getting the best loot. I’ve had this happen several times and many other people have had it done too. It’s annoying to see that you’re dealing 10k+ damage to a golem and recieving nothing and seeing someone deal 200 damage and get the Steel Vent or MobSpawner Villager.
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1903 | Feature Request | Closed | 01.10.2017 | 09.10.2017 | Monster Hunt Loot Consistency | No | Beandon |
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0 |
Task Description
The rate at which monster hunt loot is given out is currently inconsistent. I could get 20pts, be 3rd, and win several white stars or a hat OR I could be getting 16,000 points, setting a new record for myself, getting 1st and recieving nothing but 125 coins.
I would like to request that the loot dropped become more consistent and related to how many points you have accumulated. Earlier I saw someone get wings for coming 3rd with 100pts, nothing for anyone else.
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1905 | Feature Request | Closed | 05.10.2017 | 29.03.2020 | MCMMO - Exceeding the 1,200 cap/Prestige? McMMO | No | Beandon |
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0 |
Task Description
I would really like if it was possible to exceed the current limit but not gain any bonuses for it. For example, I could be level 1,540 in Mining but still have the same bonuses as if I were 1,200. It will allow people to take a place on the leaderboard and still give people a sense of progression.
Or maybe we could implement a Prestige system. Every time you prestige you gain a minor bonus on the skill you prestiged in. You would restart at level 1 but gain a slight additional bonus. For example; Mining could give a very small chance of a 3x drop instead of 2x. This 3x drop chance could reach 100% once you’ve prestiged 10 times. Total Prestige Level would be another stat that could show up on /who and there could be a leaderboard for how much you’ve prestiged. With the prestige system, your mcmmo level would increase as if you never prestiged (EG. Prestige Level 5 + 500 levels would be 6,500).
Additionally, we could add in achievements for when you reach lv1 prestige on any mcmmo skill, lv5 and lv10. The rewards being very relevant and maybe a unique tool for each skill at prestige lv10 only obtainable through prestiging (Maybe even a Mjolnir type tool).
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1907 | Feature Request | New | 06.10.2017 | | Stackable Dungeon Weapons | No | Beandon |
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Task Description
Like regular tools and weapons, they can stack up to 8 as long as they are exactly the same. I think this would be useful for loot from Bronze, Silver and Gold dungeons. Mainly for people who want to do a day of farming those dungeons and it will save going back to “camp” to store all of them and go back again.
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1916 | Feature Request | New | 09.10.2017 | | Valk heads in valk dungeon | No | 2hairman2 |
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Task Description
Valk heads (hat) for loot in valk dungeon pls.
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1918 | Feature Request | New | 10.10.2017 | | Disabling helmet showing only | No | devinhamster |
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Task Description
Most hats look terrible when wearing a helmet, so you have to not wear a helmet or put hide armor on. I request a hide helmet feature.
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1919 | Feature Request | Closed | 10.10.2017 | 08.11.2019 | Mining Event Loot Update? | No | Beandon |
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Task Description
I was thinking maybe within the next part of the loot update, we could update a few items for the Mining Event. The rewards would still have to be of a higher value due to how rare the event occurs (or maybe the playercount could be reduced to 15). For example; maybe adding in Tourmaline and Citrine into the mix alongside a very rare chance for spectral/stellar tools?
I was also thinking of a new kind of enchant book that can be used to add enchants onto spectral tools and they can only be obtainable rarely from this event. Something like a “Spectral Enchant Book”. These books would only hold one enchant on them when won but would always be of a higher level (EG. Eff IV/V, Fort III, Silk or Unbr III). Maybe a new skinset for it too, a “Gold Miner” set for example.
(Also maybe adding in a few achievements for winning goldrush would be nice too :3)
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1923 | Feature Request | Closed | 16.10.2017 | | imprint outdated | No | Crovan |
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Task Description
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1924 | Feature Request | New | 17.10.2017 | 12.08.2018 | Extra Wing Slot | No | Beandon |
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Task Description
Wondering if it would be possible to create a secondary wing slot? Due to there being wings and tails now; some people would like to wear both. Maybe add an additional NBT tag for the “Tail” wings so that only one of each can be worn and not two of the same type.
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1925 | Feature Request | Closed | 19.10.2017 | | Different texture for loot chests | No | Beandon |
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Task Description
Just a little thing I’d really like.. I’d love to see loot chests have a different texture with a keyslot on the front. Something that looks like it’s going to have some shiny stuff inside.
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1927 | Feature Request | New | 20.10.2017 | | Homing Bow | No | Beandon |
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Task Description
Potential loot for a future dungeon; a homing bow.
The bow would not be able to be enchanted with Flame, Infinity or Punch to keep it balanced (Basically, only enchantable with power and unbreaking through the anvil) and its base damage would be slightly less than the average bow (not to the extent of rendering it useless). The arrows fired by this bow, as long as its charged long enough, will lock on to a nearby entity within 20-30 blocks of the arrow in flight and will prioritise higher risk enemies (Such as bosses or higher level mobs). The arrow would dissapear once it has hit the ground to prevent a potential bug that could arrise and for balance purposes. The durability of this bow would be the same as any other and repaired with Zircon/Onyx. The colour of this bow could be black or blue (hence the repair materials either being zircon or onyx, giving more use to these materials). The rarity of this bow could be epic (bright purple) and a slightly less chance to obtain in a loot chest than a Valkyrie Sword (about 0.5% instead of 1%)
I thought of this idea since the future could hold more mobile bosses, we need more bows and it helps people who have bad aim but wish to use a ranged weapon :3
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1930 | Feature Request | | 24.10.2017 | | Loot All button for Loot Chests | No | Beandon |
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Task Description
A [Loot All] button for Loot Chests would be convinient. Some players don’t know how to shift click and in general having a [Loot All] button would be quicker for people who are looting dungeons.
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1937 | Feature Request | Closed | 02.11.2017 | | Boosted dropper | No | hamham1111 |
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Task Description
drops a stack instead of a single item, crafted with a dropper, 6 dispensers and 2 swet orbs
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1946 | Feature Request | Closed | 16.11.2017 | 12.11.2018 | An option to toggle client-side weather/time. | No | Beandon |
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Task Description
Similar to the halloween event, I would love a way to toggle whether it’s day or night, raining or sunny for myself.
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1947 | Feature Request | New | 18.11.2017 | | New slots for armor stands | No | fin344 |
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Task Description
What about 3 new slots for armor stands: Cape slot for capes :o A slot where you can put any item that hes holding A slot for shields
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1956 | Feature Request | Closed | 18.12.2017 | | Command for muting chat except staff etc | No | darkwayers |
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Task Description
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1959 | Feature Request | Closed | 01.01.2018 | 14.11.2018 | Removing Durability from Regeneration stone and Golden ... | No | fin344 |
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Task Description
no task description |
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1960 | Feature Request | New | 10.01.2018 | | Item announcements for Silver, Gold and Pirate dungeons... | No | Beandon |
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Task Description
The “just won” thing is nice to see from time to time and I believe it would be nice to see people “win” a rare item from a different dungeon other than Elysians. For example; the Silver Dungeon could announce for winning a Valkyrie Sword/Valkyrie Wings. The Gold Dungeon for the Braixen Tail/Inferno Pickaxe or a Clarinet. The Pirate Dungeon.. Revenant Dagger/Ender Bag or any of the shields. Bronze Dungeon... theresnothingreallytherethatsworthalot:(
If the amount of spam that comes from this becomes too much, if it doesn’t exist already; have an option to send these messages to a different tab.
It would make the newer players see what kind of things you could get from these dungeons and make them want to try those dungeons instead of being intimidated by the difficulty of the Elysian Dungeon for newbies. Additionally, it will allow a newer player to see the value of that item since it was worthy of being announced that they had obtained it (also this is probably just me, but i get a little thrill when an item I win is announced because its like “oh wow i got something good :D”).
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1961 | Feature Request | Closed | 11.01.2018 | | Golden Chest/Perfect Diamond Chest | No | Beandon |
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Task Description
Gold Chests
Same as the Iron Chest, just a golden version. Purely for looks. Made with 8 gold ingots in the usual chest fashion.
Alternatively, it could be 8 gold blocks and give an additional row or 2 (Though this could be voted against due to how easy it is to grind infinite amounts of gold/iron compared to diamond since the pirate nerf).
I suggest this since... I just like the colour and I’m sure a few others do too. We also need a few more uses for gold other than grinding → selling.
Perfect Diamond Chest
These diamonds aren’t grindable in any way, are far much more valuable and rare to come by. An animated and glowing version of the diamond chest (The Perfect Diamond theme) with more slots (I would say 216 slots but I don’t know how well that would look on the screen).
I suggest this because there is not many uses for perfect diamonds still and the recent events (Mainly Grimlock 2 and 3) have given people a lot of these diamonds. The chest could potentially be Tourmaline or Spectral instead.
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1966 | Feature Request | Closed | 21.01.2018 | | Pirate Dungeon Achievements | No | Beandon |
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Task Description
Similar to Elysian Dungeon achievements, one for 15 and one for 30.
(Though I feel like there should be more Elysian ones, similar to the base 3 dungeons)
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1968 | Feature Request | Closed | 30.01.2018 | | Valkyrie Bow buffs? | No | Beandon |
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Task Description
I feel like the Valkyrie Bow needs a buff. I deal around 2x DPS using the Phoenix Bow compared to the Valkyrie Bow.
Phoenix Bow has more chances for Sharp Shots (2x the chances since 0.5x charge up speed compared to valk bow) and in general can average around 70 damage (at archery level 1,045) with Valkyrie Bow dealing 80 damage (chance for 105-ish) for 2x the charge up time. The Pheonix Bow is also cheaper to repair and has a built in Flame enchant.
I’d love to see more Bows in circulation on Craftland and giving the Valkyrie Bow a reason to be used can start this up (of course more bows would need to be added eventually, but nyeeeh).
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1974 | Feature Request | New | 25.02.2018 | | Gold Dungeon Loot | No | Bubik2 |
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Task Description
Ik there was already a dungeon loot update but i think since u can get so many life shards in the elysian dungeon its useless to keep them in gold dungeons maybe add a food shard only for the gold dungeon so its worth doing them and so you can have 2 bars of hunger instead of one
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1981 | Feature Request | Closed | 15.04.2018 | 24.04.2018 | Day/Night Button | No | Bubik2 |
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Task Description
It would be cool if there is a button where you can change day and night with a Button but not for free maybe 5k if you use the button
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1983 | Feature Request | Closed | 29.04.2018 | | Red (Dark) Shadow Skyroot Tree | No | Bubik2 |
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Task Description
The Tree only drops Blue dark skyroot saplings it would be nice if they would drop extra saplings for the Red Trees so you can plant them too
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1992 | Feature Request | New | 06.06.2018 | | ItemEntity sucker and destroyer type block | No | Beandon |
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Task Description
The idea of this block is to suck up unneccessary item entities within a radius and destroy them from the game entirely. This type of block would be useful to place within grinders that produce an excess amount of items that nobody really wants (flesh, bones, bows etc...).
The reason why I suggest this be a thing is because it can significantly reduce the entity count within an area, reducing the amount of lag on the server and nearby users using low-end machines.
In order to counteract users abusing this block to potentially destroy other players’ items I suggest;
Limiting the types of items that can be set to be picked up and destroyed to Rotten Flesh, Sticks, Glowstone, Glowstone Dust, Blue Aercloud, Bones, Arrows, String, Spider Eyes, Gunpowder and Non-Enchanted Bows/Wood-Gold tools|armor (I’d also like to recommend to allow users to toggle which of these specific items are picked up or ignored by the block).
If this is an issue: To prevent potential lag being caused from the block itself, make it so it only checks for item entities every 30 seconds/1 minute or so.
I was going to suggest a hopper that sucked nearby items in, but this can be abused in more ways than this block can with the limitations put in place.
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2018 | Feature Request | New | 17.08.2018 | | observer | No | Jufhuto |
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Task Description
can you please add observer to the server? its from a later version of vanilla minecraft
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2029 | Feature Request | Closed | 20.09.2018 | | way to obtain rare spawners | No | M_E_Lagius |
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Task Description
adding a hard way to have a low chance of getting all spawners, like in pangea directly as spawners or maybe as a random spawner or a chance in a random bag things maybe add it to the loot table of new dungeons or a new boss or a low chance of a drop from any boss mob? I mean this more like in offering a wider variety of obtainable rare spawners and less in terms of quantity since the special offers are off and pangea closed there aren’t that many rare spawners obtainable adding rare spawners to events like squid to fishing definitely helps
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2036 | Feature Request | Closed | 22.11.2018 | 24.12.2018 | I love/used to Love pvp on craftland | No | cca22 |
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Task Description
I guess everyone agrees that dungeons should be a challange but if anyone got Valkarmor prot 6+ they are immortal and only thing is to see that ur armor aint breaks. Obviously this breaks aswell pvp to my sadness:/ ye its not a pvp server, but i think it should be a bit more challanging like not being able to be immortal on craftland I wish its even in late game a tiny bit a challange to defeat bosses and not like in arena 100% who got better swords higher strenght and who clicks faster... Aswell a bit of watching life and more strategy breaks for me the adventure in a way... maybe make armor weaker or bosses stronger ... idk bosses stronger –> new players only being 1 hit of em anyway hope there gonna be a change soon
And as Allways thanks for your time cca22
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2053 | Feature Request | New | 27.01.2019 | 28.01.2019 | Hidden doors (inspirational) | No | Soulmusician |
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Task Description
http://mcpedl.com/wp-content/uploads/2017/01/camo-doors-2.jpg http://mcpedl.com/wp-content/uploads/2017/01/camo-doors-1.jpg
Basically doors in any blockcolor.
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2067 | Feature Request | New | 05.04.2019 | | Making Coldfire switchable | No | M_E_Lagius |
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Task Description
An option to switch cold fire on and off like normal fire on netherrack with a lever would be highly appreciated Atm using cookingbook recipes with cold fire uses up 1 cold fire bc you need to place it after inserting the ingredients or else it ruins the cooking Would suggest dark holystone or magma block or maybe a new block droppable from a shadow skylands mob
(sorry if that feature already exists, information about such plugins are sadly not that easily accesible and asking didnt brought me anywhere)
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2099 | Feature Request | Closed | 24.02.2020 | | Buttons to scroll on fishing GUI | No | pig001 |
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Task Description
Scroll wheel works, but needs buttons to scroll up and down/scroll bar.
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2104 | Feature Request | New | 12.04.2020 | | Sort candy by rarity/amount added | No | Tjolleeeh |
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Task Description
Being able to sort candy by rarity/amount added in the “Hungry Bag o’ Treats”
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2105 | Feature Request | Closed | 12.04.2020 | | Preview for skins in Platinum Shop | No | Beandon |
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Task Description
Plan I forgot to do, also lav’s suggestion.
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2117 | Feature Request | Not Implemented | 16.05.2020 | 27.08.2020 | Quicksoil Glass Pane | No | Beandon |
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Task Description
no task description |
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2123 | Feature Request | New | 27.08.2020 | 26.03.2021 | Couple of slightly faulty customblocks | No | M_E_Lagius |
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Task Description
Known ones are Moonglobe, off centred, Penguin Doll, eyes 1 block too low, “arbrs white chair” is turned by 90°, there are a couple more, maybe just quickly check all custom blocks, then “hire”(enslave) a aw creator to fix them, override the existing files
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2137 | Feature Request | New | 21.07.2021 | | Portal Traveling Effect is always Purple, even in non-P... | No | Beandon |
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Task Description
Not really a bug, just a feature that hasn’t been considered yet.
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2140 | Feature Request | New | 21.07.2021 | | Gameworld Permission GUI | No | Beandon |
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Task Description
A graphical interface for Gameworld Permissions will make it easier to manage these things in those specific worlds, this is mostly here as a reminder.
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2141 | Feature Request | New | 21.07.2021 | | A Region Flag that disallows interaction and combat wit... | No | Beandon |
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Task Description
This would be a very useful flag when it comes to decorating events with passive entities without having to place spawners everywhere. This would also be very nice for those who wish to place their special passive entities in places other than cages.
Might be wise to keep this as a moderator flag only in order to prevent potential abuse.
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2144 | Feature Request | New | 21.07.2021 | | Finish the conversion over to UUID data storage | No | Beandon |
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Task Description
As far as I’m aware, there’s not too much left to do in regard to this topic. The big issue that stands out currently is the Wikipedia depending on Player Names for User pages, but this may need to be something that just has to stick.
Finishing this will allow users to change their name via Mojang’s traditional method and get that new name on Craftland without requiring an Administrator or Name Change Tag.
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2150 | Feature Request | New | 08.08.2021 | | Golden amber drops from golden oak trees are whacky | No | M_E_Lagius |
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Task Description
Seems way to little + unaffected by fortune on axe and treefeller multi drops
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2155 | Feature Request | New | 12.01.2022 | | acrobatics abusableMcMMO | No | M_E_Lagius |
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Task Description
acrobatic mcmmo should not increase in case of immediate death
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2156 | Feature Request | New | 12.01.2022 | | dart shooters exist? | No | M_E_Lagius |
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Task Description
enable bow enchants or at least bow mcmmo for darts, rework overdue
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2163 | Feature Request | New | 13.01.2023 | | possible quest system | No | M_E_Lagius |
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Task Description
There is already a limited version of a quest system. However i think it would be beneficial to further expand on the currently existing features, by adding markers on mini and world map.
It would also be a huge advancment if multiple quests could be done at the same time, the overlay for pinned achievements would suit that aswell. With those 2 thing implemented, nothing would stand in the way of turning cl into a decent quest based rpg.
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