Craftland

  • Status New
  • Percent Complete
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  • Task Type Feature Request
  • Assigned To No-one
  • Operating System All
  • Severity Low
  • Priority Medium
  • Reported Version Development
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
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Attached to Project: Craftland
Opened by TheOddTruth - 20.05.2015
Last edited by TheOddTruth - 20.05.2015

FS#988 - Allow Herbalism "Green Terra" Ability to work with Seed Mutator crops

Since some of the seed mutator seeds are so difficult to obtain (resource heavy), and the return on the mutator seeds are 1:1 when planting, I feel there should at least be some benefit with the use of herbalism skills on these types of crops. Especially considering the usage of these crops have the same effect as easy to obtain vanilla foods. What I suggest is the ability (chance) to obtain more seeds with the use of the “Green Terra” herbalism skill. Alternatively, perhaps adjust the crops to where they will have more than 1x seed drop to increase the 1:1 seed return by default. Either way, more types of food is a nice idea, i’d just like to see these crops be a little bit easier to obtain.

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