Craftland

  • Status Closed
  • Percent Complete
    100%
  • Task Type Feature Request
  • Assigned To No-one
  • Operating System All
  • Severity Very Low
  • Priority Medium
  • Reported Version Development
  • Due in Version Undecided
  • Due Date Undecided
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Attached to Project: Craftland
Opened by Paradoxofchoice - 03.02.2015
Last edited by Joyman533 - 18.03.2015

FS#884 - Raise mcmmo max level

1200 cap is high, but not high enough given the extreme duration a player can stay on the server. There should be something to differentiate between the several people reaching 1200 mining, or any of the other skills people are closing into the max. So at minimum I'd say an arbitrary leveling without actual benefit would still give a sense of achievement to some degree, but could imagine that giving a 0.01% chance for 3x mined materials per level beyond 1000 mining for example, would not negatively impact the balance at all and give us hardcore miners something more to gain once reaching this tier of skill. I notice the exp requirements get extreme after 1100, and so capping at 2000 in theory would extend the leveling duration by an extreme amount. In general, level caps for specialty skills remove specialty, and the end-game is that all the hardcore players have the same skills, where without maximum each player has something to actually call their profession. I understand perhaps the limitation is brought by datatypes, but if that's the case and a solution could be found it'd be an improvement in my opinion. Please consider this, even if the levels don't do much it'll still be more interesting to play with this in place.

Closed by  nidefawl
21.06.2015 21:04
Reason for closing:  Outdated Bug/Request
Joyman533 commented on 04.02.2015 03:02

I disagree. Most players don't even get near 1200 during their stay on the server, and some no-lifers don't even have 1000.

This particular player has mined excessively, and this request seems like something that would benefit very few people, namely the original requester.

Paradoxofchoice commented on 04.02.2015 05:55

Check /mctop mining
it wont be long until entire top 10 are 1200, that's a really boring chart, not to mention it invalidates the idea of a top 10 as soon as 11 people are at max.
There are also several people that have multiple skills at 1200 already, and obviously the people with the highest skills are the ones that play the most on average, exceptions only made by specific playstyles.
The positives may only be for a select few, but it's the few that do the most and any negatives of increased cap are pseudo-problems.
I've also noticed that people reaching 1200 in skills tend to not use that skill anymore in favor of leveling another, which is a testament to the lack of specialization this 1200 cap is creating.

Azh321 commented on 08.02.2015 23:59

@Joyman533

That doesn't make sense. Don't cater to the players who don't play.

From McMMO's own Wiki: "The Mctop has much impact on players, its use is to mostly stimulate users to get into the top 10. The Mctop is well-known as a 'race' for superiority."

Since McMMO's level limit is actually 13000, the 1200 imposed by the server is arbitrary and should require absolutely no effort to change. Joyman may be biased due to his low mining level.

Joyman533 commented on 18.03.2015 00:38

@Azh:
Please don't cause arguments on the bugtracker. Your logic is flawed, but this isn't the place for me to explain.

We do not need the max MCMMO to be raised. At most, we should remove Taming completely so it doesn't influence the highscore.

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