- Status Closed
- Percent Complete
- Task Type Bug Report
- Assigned To No-one
- Operating System All
- Severity Very Low
- Priority Low
- Reported Version Development
- Due in Version Undecided
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Due Date
Undecided
- Votes
- Private
FS#471 - Different IDs of the same blocks / items
Yesterday chev and me noticed that some of the blocks and items we collected and crafted for our shop have different data in their IDs.
An example: a shop chest helds 9 full stacks of skyroot logs. In the player shops, at the ingame menu, were just two stacks shown. After some "researching", we found out, that these two stacks had a "damage:1"-entity in their ID and the other 7 stacks a "damage:0"-entity. The same is with the vines and some other blocks.
The Situation is a bit different with the enchantment books: although the books of same kind have the same ID, they have a "repaircost:X"-entity in their IDs, that is only shown, if you put two lower level books at an anvil together.
I have no idea, whether it is possible to change the entities of the IDs, but it would make the view of the player shops clearer.
I fixed the skyroot log drops.
For the enchanted books: I will not remove the repair cost on combined books. That way the non-combined books are slightly better because they do not add initial repair cost to the weapon/item/armor later on.
I may make it so the chestshop shows a higher stock for enchanted books even if the repair cost on them differs. For that I have to first add a info thing to items that have repair cost so players buying it would now its a slightly worse book.
Well, its too much work to make the stock count up even if the repair cost only differs on items.
Not to be implemented!