Craftland

  • Status Closed
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  • Task Type Feature Request
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  • Due in Version Undecided
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Attached to Project: Craftland
Opened by YellowBird - 23.04.2016
Last edited by nidefawl - 28.04.2016

FS#1569 - Alternate Textures Phoenix Sword & Obsidian Sword (sword features)

Check it out, maybe you want it.

Obsidian:
http://i.imgur.com/wYCZOhO.png http://i.imgur.com/rBDAdP3.png http://i.imgur.com/Ve537se.png http://i.imgur.com/da9xWE1.png http://i.imgur.com/Y4gTjun.png http://i.imgur.com/lq6uc9t.png

The obsidian sword could work like the cloud staff and allow to spawn two endereyes next to the head of the player, which shoot enderpearls on mobs and that way teleport them. It could although just be a dark projectile, doing damage.
Another thought would be that the obsidian sword can be charged by sacrificing peaceful mobs. For each sacrificed mob the damage of the sword would increase by l0. It basically can be done with every peacfull mob but only once (it could even have a certain order of which entity to sacrifice next). If you then would attack by right klicking the sword would release the full damage for once, the second time it would decrease by 10, third by 10, etc. and would finally get depleted. The sword could then be 4 times filled up again. That way it could become a very powerful weapon. Of course the chance of breaking the sword should grow the more often a player uses the sword.

Example calculation for sacrifice option:
base damage 10
sacrificed chicken 20
sacrificed sheep 30
sacrificed cow 40
sacrificed penguin 50
sacrificed panda 60
sacrificed aerbunny 70
sacrificed sheepuff 80
sacrificed pig 90
sacrificed phyg 100
sacrificed moa 110
sacrificed flying cow 120
sacrificed pigman 130
sacrificed enderman 140
sacrificed endereye 150
sacrificed wolf 160
sacrificed ozelot 170
sacrificed squid 180
sacrificed mushroom cow 190
sacrificed villager 200
sacrificed bat 210
sacrificed iron golem 220
sacrificed gold golem 230
sacrificed diamond golem 240
sacrificed snow golem 250
sacrificed bird 260

Like the example above tells every hit the damage would decrease by 10, a player could deal 3500 points damage until the sword would definitly break if it did not break before. This would make it a ultimate boss weapon in the arena. I would of course increase the chance of breaking the sword the more often it had been used, so most likely players will deal approxiamtley between 1500 - 2500 damage until the swords breaks, cause of the factor of breaking the sword would increase to that point to a very high possibility. So it would be way smarter for the player after he dealt about lets say 1500 damage to put away the sword and fill it the second time up by sacrificing the mobs he needs to get the sword to full power again. This could happen for four times (five sword textures).

Phoenix:
http://i.imgur.com/iudLEx5.png http://i.imgur.com/CWLa5EF.png http://i.imgur.com/WkrJF4a.png http://i.imgur.com/11H2S9I.png http://i.imgur.com/Ks35qUV.png

For the phoenix sword i although thought about the feature of using it like the cloud staff and therefore getting two tiny yellow birds next to the players head. This would basically work like the premium feature of not loosing inventory by death and would be the chance for the nonpremium players to get that feature too. Lets say the sword can summon at all 4 (five sword colors) birds then the nonpremium player could have keep inventory on for four times.

Another thing could be that killing zombies with the sword would bring them back as normal villagers.
Killing pigman would bring back pigs.
Killig skeletons would bring them back as villagers.
Killing ghasts would bring them back as sheep.
It could basically be that every hostile mob can be turned into a peacefull mob. That would be fun and have a nice note. Of course the blade is although interesting for grinders then, cause of you get basically two entities for the price of one spawned. But according to the blades low durability it would not be a major impact.

A Phoenix Axe could turn logs directly into charcoal.


Closed by  nidefawl
28.04.2016 13:18
Reason for closing:  Implemented
Admin
pig001 commented on 23.04.2016 11:37

I like it, but I think it would be better to put them as new items? And possibly tweak the names of either these items or the older chargeable swords.

YellowBird commented on 23.04.2016 18:17

Thanks pigster!

I just did it cause of the old swords need some polish, to get interesting for players. On the other Hand new items are always cool ;).

How about just adding on of the effects to the old swords (obsidian - sacrifice / phoenix - revive peacefull mobs) and create two new items with the cloud staff ability? The ender-staff for example as new item of the infusement altar, that gives you the two ender eyes?
For the phoenix staff it would then be the two birdies and they give you the feature keep inventory (crafted in the infusement altar).

There could be a wide range of magical wands and staffs. Like one with blazes shooting fireballs (fire staff). One with small ghasts (ghost-staff).

The important thing would be that a critical part of the ingredients is a dungeon loot, so that players are supposed to go for battle to get some of the items they need for crafting.

What you think about the phoenix axe?

For the phoenix sword it would work having the right klick effect as it is but adding the effect for the normal left klick attack that hostile mobs get turned into peacefull mobs. That would give it a nice twist and a way higher value.

For the obsidian sword i think the right klick blast effect is nice and i would like to keep it, but i do not see how it would then be possible to have the sacrifice option. Well the only thing would be just right klicking once would sacrifice a mob and holding down right klick and charging could be the blast thingy. Or holding down left klick instead of klicking could be the sacrifice option and which would sacrifice the mobs when beeing striked by releasing the charge of the left mouse button.

With the sacrifice option the obsidian sword would become very valuable to lower rank players who cannot afford a valk blade and that way deal damage to the bosses without being hit. It of course is although interesting to older players cause of it introduces a new way of dealing with bosses next to the op valk gear way, which is currently the only working strategy.

Another thought would be to reforge swords as a new feature in some sort of a forge block (different textured anvil maybe). There you could bind all sorts of different swords together and forge new ones like lets say reforge a diamond sword and a phoenix sword together and get a new sword with either different stats or completly random outcome. So it could get possible to get rare superswords by basically forging swords of all types together (kind of research thingy). Of course only a few swords would be outstanding. The one and only thing would be that repair of the new swords needs to be limited or even not possible. That would lead to the thing that people would have to look constantly for new swords and could that way tinker around a lot with the new feature. Plus no sword ever would become useless, even gravitite, stone, etc. could get a valuable resource cause of being basically a modifier for the new item. (well on this thought you might wanna talk to Nide i guess cause of he told me some similar thing month ago as a feature of a game he played years ago).

Well considering the talk about swords, do you know the sword pedestals from bibliocraft?

Oh well and just two other things came up.
Sword of Fury = for each heart the player is missing the swords damage is multiplied.
example:
player with 7 hearts left is 3 hearts missing means the sword damage is multiplied by 3
player with 1 heart is 9 hearts missing means the multiplier would be 9

Inquisitors sword = all players who have never been banned or less then their opponent will get a multiplier against people that had been banned or been banned more often.
example: player A wielding the inquisitors sword is banfree fights player B with 4 bans would have the swords damage increased by the multiplier of 4.
example 2: player A has 2 bans fights player B with 10 bans gives a multiplier by 8.

YellowBird commented on 26.04.2016 09:44

I just found the source for sword pedestals and the mod author gave the thing free.

http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286680-1-4-6-forge-goluis-mods-sword-pedestal-1-1-1

Admin
nidefawl commented on 28.04.2016 13:18

The chargable swords are crap right now. They need polishing.

Why is it crap? Players don't use it, don't want it.
Please don't suggest adding more crap swords to the game.

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