Craftland

  • Status Closed
  • Percent Complete
    100%
  • Task Type Feature Request
  • Assigned To No-one
  • Operating System All
  • Severity Low
  • Priority Medium
  • Reported Version Development
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: Craftland
Opened by Jovaniph - 21.09.2015
Last edited by nidefawl - 07.10.2015

FS#1285 - Update Mob AI

In Vanilla Minecraft. The Monsters there seems to have a better pathing system as well as slightly more challenging to kill.

- Skeletons won't allow you to get close to them
- Killing a zombie will attract zombies in the area
- Creepers will find a path to get close to you

These are literally what has been vanilla for about a year now. I'm surprised its not added in Craftland.

Closed by  nidefawl
07.10.2015 20:48
Reason for closing:  Won't be implemented
Admin
nidefawl commented on 07.10.2015 20:48

Crafltand has pretty good pathfinding. I had to rewrite that a few years back to make it thread safe and more efficient. Its scaled along with several things(number of player, chunks loaded, tick rate, distance to next player, age, natural mob, mob level, world)
If we didn't have that we couldn't keep 10k entities loaded at any given time and have the server ticktime fixed 20 ticks/s

Right now I see no need to improve it further (which would most likely result in higher serverload over small AI improvement).

If you find a certain case of _leveled natural mobs_ acting all weird (making them less dangerous then please report that as a specific bug

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