- Status New
- Percent Complete
- Task Type Bug Report
- Assigned To No-one
- Operating System All
- Severity Medium
- Priority Very Low
- Reported Version Development
- Due in Version Undecided
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Due Date
Undecided
- Votes
- Private
FS#1976 - Source of the Sign Bug (the one that Mizsi has)
Seems to be that the source of this bug is NOT a large amount of entities nearby. It’s the nearby activity of blockstate changes. For example; within my grinder I turned off my bridges, the signs no longer had an issue. Turned them back on.. The bug came back.
For those who don’t know the bug; Editing a sign causes the data of the sign to be lost whilst editing every few seconds (which turns out to be the regular intervals that the bridge switches on/off), leaving the player with only a few seconds to try and change the sign information. If the user tries to edit the sign for too long, they crash.
Hum, wonder if its the Multi block update packet