It would also be a huge advancment if multiple quests could be done at the same time, the overlay for pinned achievements would suit that aswell.
With those 2 thing implemented, nothing would stand in the way of turning cl into a decent quest based rpg.
java.io.IOException: Failed loading C:\Users\McClarren\AppData\Roaming.craftland\updateFolder\resources.zip:
<body><center> <div style="height: 550px;"> <span> <p style="font: 3em arial, verdana, sans-serif;">404 Not Found</p> </span> <img src="/img/creeper.png"><br><br><a href="/">Back to main page</a></div></center> </body>
at org.craftland.launcher.download.Download.load(Download.java:79) at org.craftland.launcher.updater.GameUpdater.downloadFile(GameUpdater.java:100) at org.craftland.launcher.updater.UpdateFile.download(UpdateFile.java:174) at org.craftland.launcher.updater.UpdateFile.update(UpdateFile.java:51) at org.craftland.launcher.updater.GameUpdater.updateResources(GameUpdater.java:112) at org.craftland.launcher.LoginThread.run(LoginThread.java:127)]]>
Some files that cause this problematic behavior are:
- the_empires_finest.ogg (Actual length is 2:22, jukebox reads 2:07 yet oddly terminates the song at 1:50)
- eti_ambition.ogg (Actual length is 2:32, jukebox reads as 2:18 and the gray background bar will actually go beyond the bounds of the screen when rendering. This one terminates at 2:32 as it is expected to.)
- aki_composure.ogg (Actual length is 2:44, jukebox reads as 2:35, and this one terminates at 2:02)
- eternal_bond.ogg (Actual length is 00:58, jukebox reads 0:34 and but play until the end, the gray bar rendering beyond the bounds of the screen here too)
I have not yet tested:
- Other file formats
- Other static sources (though this is unlikely to change anything)
- Other means of generating the ogg files (ffmpeg is the best out there, and all other media players seem to be fine with the files)
These ogg files were generated with ffmpeg.