if signs are not broken directly, they go poof quite litearlly
Possible to never go afk/ even get steps recorded, if floating in water, without depth strider, using smart moving swimming, in an not water source block
the new book case added by pig a while back is accessible for anyone, even inside regions
There is already a limited version of a quest system.
However i think it would be beneficial to further expand on the currently existing features, by adding markers on mini and world map.
It would also be a huge advancment if multiple quests could be done at the same time, the overlay for pinned achievements would suit that aswell.
With those 2 thing implemented, nothing would stand in the way of turning cl into a decent quest based rpg.
as said in title, happened to notice on multiple occassions, crops after being harvested, grow back in seconds again, multiple times, stops suddenly, is limited to specific chunks, haven’t tried to reproduce yet
Bug: Error 404 when launching craftland. Not only happening to me. Happened to 2 of my friends who I invited to play craftland with. Don’t know how to fix it.
Note: I do not use a VPN.
java.io.IOException: Failed loading C:\Users\McClarren\AppData\Roaming.craftland\updateFolder\resources.zip:
<body><center> <div style="height: 550px;"> <span> <p style="font: 3em arial, verdana, sans-serif;">404 Not Found</p> </span> <img src="/img/creeper.png"><br><br><a href="/">Back to main page</a></div></center> </body>
at org.craftland.launcher.download.Download.load(Download.java:79) at org.craftland.launcher.updater.GameUpdater.downloadFile(GameUpdater.java:100) at org.craftland.launcher.updater.UpdateFile.download(UpdateFile.java:174) at org.craftland.launcher.updater.UpdateFile.update(UpdateFile.java:51) at org.craftland.launcher.updater.GameUpdater.updateResources(GameUpdater.java:112) at org.craftland.launcher.LoginThread.run(LoginThread.java:127)
While using dispenser, the actual flux released by the bottle is greatly diminished in comparison to broken by hand
I found that there are a number of issues where the Jukebox and music Player either prematurely terminate/loop a song, or allow it to play past its maximum length. I discovered these when using my website to host static .ogg file links for use in a base.
Some files that cause this problematic behavior are:
- the_empires_finest.ogg (Actual length is 2:22, jukebox reads 2:07 yet oddly terminates the song at 1:50)
- eti_ambition.ogg (Actual length is 2:32, jukebox reads as 2:18 and the gray background bar will actually go beyond the bounds of the screen when rendering. This one terminates at 2:32 as it is expected to.)
- aki_composure.ogg (Actual length is 2:44, jukebox reads as 2:35, and this one terminates at 2:02)
- eternal_bond.ogg (Actual length is 00:58, jukebox reads 0:34 and but play until the end, the gray bar rendering beyond the bounds of the screen here too)
I have not yet tested:
- Other file formats
- Other static sources (though this is unlikely to change anything)
- Other means of generating the ogg files (ffmpeg is the best out there, and all other media players seem to be fine with the files)
These ogg files were generated with ffmpeg.
valkyrie passive reach does not apply when attacking mobs, works fine otherwise
The quest of breeding mobs does not count properly, took me about 28 tries to get a count of 5